Solar Scorcher: Difference between revisions
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On rare occasions, you might find one of these in a [[Caves|cave]], locker in [[New Reno]], [[Warehouse]], [[Glow]] and [[Ares Rocket Silo]], or in | On rare occasions, you might find one of these in a [[Caves|cave]], locker in [[New Reno]], [[Warehouse]], [[ The Glow]] and [[Ares Rocket Silo]] with a 2% chance to spawn, or in [[Hidden Bomb Shelter]]. | ||
==See also== | ==See also== |
Revision as of 23:02, 16 August 2016
Solar Scorcher | ||
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Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | ||
Damage | 30 - 45 | |
Single | AP: 4, Range: 32. | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Fire | |
Weapon Perk | None | |
Ammo | Light | |
Ammo capacity | 6 | |
Strength required | 3 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 2267 grams | |
Base price | 2000 caps |
On rare occasions, you might find one of these in a cave, locker in New Reno, Warehouse, The Glow and Ares Rocket Silo with a 2% chance to spawn, or in Hidden Bomb Shelter.