Dayglow Attack Plan

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So you want to hit Dayglow because you heard about the top-tier loot there, including Implants and APA. Okay, but you need a plan...

Dayglow is a PvP location with full "loot drop". Your gear all drops in a pile where you die and is left behind as you go recover at a respawn location. Don't think you can return there empty-handed and run back into Dayglow, pick up your gear really fast and easily get out with it. Instead, have a Tent nearby with ready piles of gear, so you can go back into Dayglow armed again. Maybe you can get your gear back then.

This page will attempt to help you get started.

The Basics

Try to get the following things all set up in advance:

  • A team you can trust. Ha! Good Luck with that, but if you're able to meet trustworthy people, then you just took the hardest step. You can be very successful with only 3 people on your Dayglow Assault Team, and having 4 people makes it much faster. Since the goal is to cycle the footlocker there as often as you can to get the best loot, doing this quickly is likely important to you.
  • Each team member needs to have a strong fighter with an effective build. Some of the team has to do high damage, and most of the team must withstand high damage. Ideally, you may come up with a build optimized for Dayglow specifically, which will likely have high resistance to radiation and Mr. Fixit.
  • One shared Tent or Base nearby. The closer to Dayglow, the better, where your team can hang out and chat between attacks. This is much better than using Radios if you don't want PvP apes showing up. It is strongly suggested that you do not use this shared location as a parking place or loot drop location, no matter how much you trust your teammates. Accidents happen, so keep valuable stuff at an unshared tent.
  • One unshared Tent nearby, for each team member. The closer to Dayglow, the better. This is where you stash your portion of the loot your team gets. It's also where you park your car, which looks identical to many other vehicles in this world. This is why you need to park in an unshared place, so your friends don't accidentally drive away in the wrong car. This is also where you keep piles of the following:
  • An approach strategy that everyone understands. Where does everyone stand? Do we use a doorway? Who will trigger the enemy?
  • A looting agreement that everyone knows. Who gets to check the locker next? What if one person finds 2 of the same implant in a row? We're taking turns, but in what order? What happens when I complete my first set of implants?
  • Whatever character you're using to obtain implants will likely not be the character that gets implanted. Plan your "implant build" separately, and carefully so you use Implants correctly the first time, because you lose them if you Reroll after surgery.

Your Implant Build

Some people get so excited when they get their first implant, they eagerly race off to San Francisco to get it surgically installed. Wait! Hold your horses, buddy. Think about how rare implants are, how hard it is to get more, and the fact that they are one-time use only. Now, plan a truly superior build, with a SPECIAL designed for implants. Get it to a very high level, so your ultimate fighter has top-notch Skills. That can be your implanted character - not some character with a casual build, even if you like it, but a character planned specifically to be your ultimate warrior with a full set of Implants.

Communication

  • A third party commincation software like Discord is a popular third-party communication software that provides an excellent platform for group communication. While some may find it inconvenient to have another program running in the background, simply alt-tabbing to the chat is faster than you think. You can easily create a group and start chatting about Dayglow, text or voice.


  • It's best to use voice chat, but not everyone likes that. If you use Radios, the usual way is to choose a weird channel, so your communication is not heard on channel zero. However, consider that when you die, you lose your radio, and enemy sneakers will get your loot pile and learn your "secret" channel. So maybe it's best to go ahead and use channel zero, but agree in advance on using some code-words so nobody listening on channel zero can easily tell where you are or what you're doing. Examples:
  • When referring to Slags there, do not say "Slags". Instead, say robots or mutants, or some other enemy.
  • Do not say "enter south" or "enter church". Instead, say "meet same place" or "meet other place". Something less obvious.
  • Don't say "locker just closed" lol. Say maybe "did you check the trunk?" or "time for another one" or anything else.
  • Don't say "are they back up?" Instead say "let's kill some more!"

Team Tactics

Enter south, run north into the south ruins and group up there. Pop your first RadAway, and other Drugs and take positions just south of the doorway that opens to the street, facing the enemy and their precious Footlocker. Positions should all point at the doorway, where hopefully one of the enemy will soon be standing. One of you must go half way up into the street, run around a bit (like maybe 5 seconds), and run back down through the doorway. If that person does it right, one of the Slags will notice and give chase. The idea is to lead that Slag to your team, which is waiting just south of the doorway, so you can all focus-fire that single Slag as soon as the team has a visual. It helps if one of your team (not the triggerman) is positioned such that he has a visual straight out thru the doorway, to keep the team informed if the enemy is chasing.

IMPORTANT: Whoever does the triggering needs to make sure they run south through the doorway, and hook-turn sharply and stop in a hex immediately adjacent to the doorway's wall. If you instead, run thru the doorway and stop, in visual line with the enemy, that enemy will stop too, and start shooting from the street. None of your team will be able to see the target yet, so that will lead to failure. Make sure you run thru the doorway, and make a sharp turn and stop along the wall. This forces the triggered enemy all the way south to the doorway, where your whole team should then have visual, and be able to focus-fire.

ALSO VERY IMPORTANT: If you're one of the team lying in wait, you might have a line-of-sight thru the doorway, and be able to see the triggered enemy chasing south toward you. DO NOT SHOOT until the enemy stops in that doorway. If you start shooting before then, your team will not be able to see them yet, and won't be able to focus-fire with you. The enemy will shift attention to you, and start shooting you.

You can do this same strategy for next two targets there, (not the Minigun boss yet), one at a time. The trick is for the trigger person to go dance around in the street a little closer each time. Trigger the first target half-way in the street. Trigger the next two targets by advancing to the curb on the enemy side of the street. Dance maybe 5 seconds, and run down to the ruins again. Your team should be waiting again, healed up with full AP, ready to shoot. Don't be surprised if the 2nd and 3rd targets trigger at the same time. When they do that, one will run to the intended doorway and start shooting you. The other one though, will go around the wall and show up by surprise from another direction. That makes things fun. Stay cool, and take them down.

When you've cleared those easy three targets, it's time for "The Minigun Boss". Now the team can move north into the street, over to the right of their ruins. Use the same method, but this time the team is in the street, and the triggerman can run right up to the boss, say "neener neener" (optional), and run south along the outer right-side wall, and make a sharp turn around the corner, and stop. Making a sharp turn and stopping is very important. If triggerman panics and keeps running, boss might keep chasing and the focus-fire team will have trouble acquiring the target. Once Triggerman makes that sharp turn and stops, he can maybe shoot at boss, but only once max - all AP after that should be used for healing/stimming (unless the boss starts shooting someone else - then shoot him!) Stay alive, triggerman! Your team should all focus-fire the boss as soon as he stops at the corner where you made your turn.

These enemies will often shift attention from one of you, to another. Each member of your team needs to pay close attention, and...

  • Shoot enemy if you're not currently being shot at, and
  • Stop shooting immediately, and start using Super Stimpaks if you are being shot.

If you all have proper builds, this tactic is meant for a team of 4, but 3 works most times once all 3 of you have practiced the plan enough, and has worked with only 2 many times although even veterans fail a lot with only a 2-man team against the boss.

First-timers should expect some struggle finding those certain limits: how close to get to enemy to trigger them, and how long to dance around before running to team. Have fun!

Solo'ing Dayglow

Yeah well...people have used crazy build ideas like Jinxed Sneakers with Plastic Explosives, and tricky approaches, but how far are you willing to go? They ask is it really "crazy" if it works? Such people are the types who will stop at nothing, even spending countless hours planning a highly non-standard build, thinking "outside the box", testing it, failing, going back to the drawing board and trying again over and over. Best way to get their strategies is to meet them in-game, make friends, and beg for advice. Not everything should be on the wiki.