Crafting: Difference between revisions

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'''Crafting''' allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the [[FOnline: Reloaded]] economy.
'''Crafting''' allows players to create brand new [[Items]] out of raw materials. To craft an item you may need to have the necessary [[Professions|crafting profession]], the required [[Resources|resources]], sometimes a specific tool, and in many cases the appropriate [[Blueprints]]. You can craft ''some'':
 
* [[Armor]], including [[Combat Armor]]
 
* [[Weapons]], and [[Ammo]]
Crafted items have a chance to get a bonus stat:
* Explosives like various [[Grenade (Frag)|grenades]], [[Dynamite]], and [[Plastic Explosives]]
* [[Drugs]], including [[Buffout]], [[Nuka-Cola]], [[Psycho]], [[Super Stimpak]]s and the rest
* ...and a limited selection of [[Food]] items via [[Cooking]]
__NOTOC__
==Crafted Items and Chance for Bonus Stats==


[[File:ACombat.jpg|thumb|Advanced Combat Armor]]
[[File:ACombat.jpg|thumb|Advanced Combat Armor]]
'''Possible buffs for Armors:'''
===Possible buffs for Armors===
*Normal/Laser/Fire/Plasma/Explode Thresholds
* + (max 5) Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]]
*Normal/Laser/Fire/Plasma/Explode Resistance
* + (max 10) Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]]
*SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
* + 1 [[SPECIAL]] stats ([[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], [[Luck]])
*Action Point
* + 1 [[AP|Action Point]]
*Radiation Resistance
* + (max 30) [[Radiated|Radiation Resistance]]
*Poison Resistance
* + (max 30) [[Poisoned|Poison Resistance]]
*Carry Weight
* + (max 20) [[Carry Weight]]
*Healing Rate
* + (max 5) [[Healing Rate]]
*-Critical Power mod
* - (max 5) [[Critical Chance|Crit chance mod]]
*-Critical Chance mod
* - (max 5) [[Critical Hit|Crit power mod]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
'''Possible buffs for Helmets:'''
 
*+ Normal/Laser/Fire/Plasma/Explode Thresholds
===Possible buffs for Helmets===
*+ Normal/Laser/Fire/Plasma/Explode Resistance
* + (max 5) Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]]
*- Critical Power mod
* + (max 10) Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]]
*- Critical Chance mod
* - (max 5) [[Critical Chance|Crit chance mod]]
* - (max 5) [[Critical Hit|Crit power mod]]
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]]
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]]
'''Possible buffs for Weapons:'''
*+ Critical Power
*+ Critical Chance
*+ Min damage
*+ Max damage
*+ Accuracy
*- AP Cost


===Possible buffs for Weapons===
* + (max 5) [[Critical Chance|Crit chance mod]]
* + (max 10) [[Critical Hit|Crit power mod]]
* + (max 25) Min [[Damage]]
* + (max 25) Max [[Damage]]
* + (max 25) Accuracy
* + (max 2) [[Range]]
* + 1 [[AP|Action Point]] (eg. by crafting a [[Mega Power Fist]] from a ''found'' [[Power Fist]] that already has +1 [[AP|Action Point]]. You can not create +[[AP]] by crafting in [[Seasons|Season 4]].)


Each item with buffs has a prefix, based on the number of buffs:
===Each item with buffs has a prefix, based on the number of buffs===
*''1 - Quality (25% chance)''
*''1 - Quality (25% chance)''
*''2 - Improved (12% chance)''
*''<span style="color:dimgray">2 - Improved</span>'' (12% chance from Crafting)
*''3 - Superior (7% chance)''
*''<span style="color:silver">3 - Superior</span>'' (7% chance from Crafting)
*''4 - Advanced (3% chance)''
*''<span style="color:darkcyan">4 - Advanced</span>'' (3% chance from Crafting)
*''5 - Unique (1% chance)''
*''<span style="color:orange">5 - Unique</span>'' (1% chance from Crafting)


There is almost 50% chance that a crafted item will have at least 1 bonus stat. [[SPECIAL]] and [[Skills]] have no influence on the outcome.<br>
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.<br><br>
{| class="wikitable" cellpadding="10"
!colspan="13"|These are three practical crafting outcomes, that show actual bonus stats distribution
|-
!rowspan="2"|Quantities Crafted
!colspan="2"|<span style="color:black">Quality</span>
!colspan="2"|<span style="color:dimgray">Improved</span>
!colspan="2"|<span style="color:silver">Superior</span>
!colspan="2"|<span style="color:darkcyan">Advanced</span>
!colspan="2"|<span style="color:orange">Unique</span>
!colspan="2"|<span style="color:black">Total</span>
|-
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
|-
|align="center"|Batch Size: 300
|align="center"|73
|24.33%
|align="center"|32
|10.67%
|align="center"|24
|8.00%
|align="center"|6
|2.00%
|align="center"|1
|0.33%
|align="center"|136
|45.33%
|-
|align="center"|Batch Size: 300
|align="center"|62
|20.67%
|align="center"|36
|12.00%
|align="center"|20
|6.67%
|align="center"|10
|3.33%
|align="center"|5
|1.67%
|align="center"|133
|44.33%
|-
|align="center"|Batch Size: 400
|align="center"|88
|22.00%
|align="center"|46
|11.50%
|align="center"|28
|7.00%
|align="center"|13
|3.25%
|align="center"|5
|1.25%
|align="center"|180
|45.00%
|-
|}


There is almost 50% chance that a crafted item will have at least 1 bonus stat.
==Upgrading==
see [[Item Enchanting]]


==See Also==
{|width="90%" align="center"


{|width="90%" align="center"
|align="center"|''Click on what you need !''
|-
|-
|colspan="3"|<br /><br />
|colspan="3"|<br />
|-
|-


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|-
|-
!width="20%"|[[File:Craftableitems.png|link=:Category:Craftable_Items]]  
!width="20%"|[[File:Craftableitems.png|link=:Category:Craftable_Items]]  
!width="20%"|[[File:Professions.png|link=:Category:Professions]]  
!width="20%"|[[File:Professions.png|link=Professions]]  
!width="20%"|[[File:Skinning.png|link=:Category:Resources]]  
!width="20%"|[[File:Skinning.png|link=:Category:Resources]]  
!width="20%"|[[File:Resources.png|link=Mines]]
!width="20%"|[[File:Resources.png|link=Mines]]
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{|width="90%" align="center"
{|width="90%" align="center"
!align="center"|<span style="font-size: 85%;">And also... </span>
!align="center"|<span style="font-size: 85%;">And also... </span>
!<span style="font-size: 85%;">[[:Category:Blueprints|Blueprints]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[:Category:Books|Books]]</span>
!<span style="font-size: 85%;">[[:Category:Books|Books]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Crafting tools]]</span>
!<span style="font-size: 85%;">[[Crafting tools]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Gathering cooldown]]</span>
!<span style="font-size: 85%;">[[Gathering cooldown|Gathering Cooldown]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Workbench]]</span>
!<span style="font-size: 85%;">[[Workbench]]</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">'''·'''</span>
!<span style="font-size: 85%;">[[Fixboy]]</span>
!<span style="font-size: 85%;">[[Fixboy]]</span>
!<span style="font-size: 85%;">'''·'''</span>
|}
|}
[[Category:Crafting]]

Latest revision as of 23:38, 4 July 2024

Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, sometimes a specific tool, and in many cases the appropriate Blueprints. You can craft some:

Crafted Items and Chance for Bonus Stats

Advanced Combat Armor

Possible buffs for Armors

Unique Plasma Rifle

Possible buffs for Helmets

Advanced Laser Pistol

Possible buffs for Weapons

Each item with buffs has a prefix, based on the number of buffs

  • 1 - Quality (25% chance)
  • 2 - Improved (12% chance from Crafting)
  • 3 - Superior (7% chance from Crafting)
  • 4 - Advanced (3% chance from Crafting)
  • 5 - Unique (1% chance from Crafting)

There is almost 50% chance that a crafted item will have at least 1 bonus stat. SPECIAL and Skills have no influence on the outcome.
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.

These are three practical crafting outcomes, that show actual bonus stats distribution
Quantities Crafted Quality Improved Superior Advanced Unique Total
Quantity % Quantity % Quantity % Quantity % Quantity % Quantity %
Batch Size: 300 73 24.33% 32 10.67% 24 8.00% 6 2.00% 1 0.33% 136 45.33%
Batch Size: 300 62 20.67% 36 12.00% 20 6.67% 10 3.33% 5 1.67% 133 44.33%
Batch Size: 400 88 22.00% 46 11.50% 28 7.00% 13 3.25% 5 1.25% 180 45.00%

Upgrading

see Item Enchanting

See Also


Craftable Items Professions Resources Mines


And also... Blueprints · Books · Crafting tools · Gathering Cooldown · Workbench · Fixboy