Caravan: Difference between revisions
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You can join to caravan as a guard and protect it from wasteland threats.<br> | You can join to caravan as a guard and protect it from wasteland threats.<br> | ||
In Hub is Caravan coordinator thats know where certain caravan go, resident and next target.<br> | In Hub is Caravan coordinator thats know where certain caravan go, resident and next target.<br> | ||
To join caravan as a guard talk with Caravan Master NPC(guy with Combat Armor and 250hp) that shows when Caravan | To join caravan as a guard talk with Caravan Master NPC(guy with Combat Armor and 250hp) that shows when Caravan be in town.<br> | ||
You have to be at 12th level to join caravan. | You have to be at 12th level to join caravan. | ||
[[File:Caravan_coordinator.JPG|279px|thumb|right|Caravan coordinator in Hub]] | [[File:Caravan_coordinator.JPG|279px|thumb|right|Caravan coordinator in Hub]] |
Revision as of 13:09, 14 August 2015
You can join to caravan as a guard and protect it from wasteland threats.
In Hub is Caravan coordinator thats know where certain caravan go, resident and next target.
To join caravan as a guard talk with Caravan Master NPC(guy with Combat Armor and 250hp) that shows when Caravan be in town.
You have to be at 12th level to join caravan.
Caravans
- Crimson Caravan
- Far Go Traders
- Van Graffs
- Stockman's Association
- Goods'n'Go
- Hang Transportation
- Gun Runners
Crimson Caravan
Hub<->Shady Sands<->Broken Hills<->Vault City<->New Reno
Far Go Traders
Hub<->San Francisco<->Redding<->Modoc<->Vault City<->New Reno
Van Graffs
Stockman's Association
Redding<->New Reno<->Shady Sands<->Junktown<->Hub
Goods'n'Go
Gecko<->Broken Hills<->New Reno<->Shady Sands
Hang Transportation
Hub<->New Adytum<->San Francisco