Crafting: Difference between revisions
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* Explosives like various [[Grenade (Frag)|grenades]], [[Dynamite]], and [[Plastic Explosives]] | * Explosives like various [[Grenade (Frag)|grenades]], [[Dynamite]], and [[Plastic Explosives]] | ||
* [[Drugs]], including [[Buffout]], [[Nuka-Cola]], [[Psycho]], [[Super Stimpak]]s and the rest | * [[Drugs]], including [[Buffout]], [[Nuka-Cola]], [[Psycho]], [[Super Stimpak]]s and the rest | ||
* ...and a limited selection of [[Food]] items | * ...and a limited selection of [[Food]] items via [[Cooking]] | ||
__NOTOC__ | __NOTOC__ | ||
==Crafted Items and Chance for Bonus Stats== | ==Crafted Items and Chance for Bonus Stats== | ||
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* + (max 25) Accuracy | * + (max 25) Accuracy | ||
* + (max 2) [[Range]] | * + (max 2) [[Range]] | ||
* + 1 [[AP|Action Point]] (eg. by crafting a [[Mega Power Fist]] from a found [[Power Fist]] that already has +1 Actionpoint. You can not create +AP by crafting in Season 4.) | |||
===Each item with buffs has a prefix, based on the number of buffs=== | ===Each item with buffs has a prefix, based on the number of buffs=== | ||
*''1 - Quality (25% chance)'' | *''1 - Quality (25% chance)'' | ||
*''<span style="color:dimgray">2 - Improved | *''<span style="color:dimgray">2 - Improved</span>'' (12% chance from Crafting) | ||
*''<span style="color:silver">3 - Superior | *''<span style="color:silver">3 - Superior</span>'' (7% chance from Crafting) | ||
*''<span style="color:darkcyan">4 - Advanced | *''<span style="color:darkcyan">4 - Advanced</span>'' (3% chance from Crafting) | ||
*''<span style="color:orange">5 - Unique | *''<span style="color:orange">5 - Unique</span>'' (1% chance from Crafting) | ||
There is almost 50% chance that a crafted item will have at least 1 bonus stat. <br> | There is almost 50% chance that a crafted item will have at least 1 bonus stat. [[SPECIAL]] and [[Skills]] have no influence on the outcome.<br> | ||
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.<br><br> | Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.<br><br> | ||
{| class="wikitable" cellpadding="10" | {| class="wikitable" cellpadding="10" | ||
!colspan="13"|These three | !colspan="13"|These are three practical crafting outcomes, that show actual bonus stats distribution | ||
|- | |- | ||
!rowspan="2"|Quantities Crafted | !rowspan="2"|Quantities Crafted | ||
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!% | !% | ||
|- | |- | ||
|Batch Size: 300 | |align="center"|Batch Size: 300 | ||
|align="center"|73 | |align="center"|73 | ||
|24.33% | |24.33% | ||
Line 83: | Line 83: | ||
|45.33% | |45.33% | ||
|- | |- | ||
|Batch Size: 300 | |align="center"|Batch Size: 300 | ||
|align="center"|62 | |align="center"|62 | ||
|20.67% | |20.67% | ||
Line 97: | Line 97: | ||
|44.33% | |44.33% | ||
|- | |- | ||
|Batch Size: 400 | |align="center"|Batch Size: 400 | ||
|align="center"|88 | |align="center"|88 | ||
|22.00% | |22.00% | ||
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|} | |} | ||
== | ==Upgrading== | ||
see [[Item Enchanting]] | |||
==See Also== | ==See Also== |
Latest revision as of 02:39, 22 September 2023
Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, sometimes a specific tool, and in many cases the appropriate Blueprints. You can craft some:
- Armor, including Combat Armor
- Weapons, and Ammo
- Explosives like various grenades, Dynamite, and Plastic Explosives
- Drugs, including Buffout, Nuka-Cola, Psycho, Super Stimpaks and the rest
- ...and a limited selection of Food items via Cooking
Crafted Items and Chance for Bonus Stats
Possible buffs for Armors
- + (max 5) Normal/Laser/Fire/Plasma/Explode Thresholds
- + (max 10) Normal/Laser/Fire/Plasma/Explode Resistance
- + 1 SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
- + 1 Action Point
- + (max 30) Radiation Resistance
- + (max 30) Poison Resistance
- + (max 20) Carry Weight
- + (max 5) Healing Rate
- - (max 5) Crit chance mod
- - (max 5) Crit power mod
Possible buffs for Helmets
- + (max 5) Normal/Laser/Fire/Plasma Thresholds
- + (max 10) Normal/Laser/Fire/Plasma Resistance
- - (max 5) Crit chance mod
- - (max 10?) Crit power mod
Possible buffs for Weapons
- + (max 5) Crit chance mod
- + (max 10) Crit power mod
- + (max 25) Min Damage
- + (max 25) Max Damage
- + (max 25) Accuracy
- + (max 2) Range
- + 1 Action Point (eg. by crafting a Mega Power Fist from a found Power Fist that already has +1 Actionpoint. You can not create +AP by crafting in Season 4.)
Each item with buffs has a prefix, based on the number of buffs
- 1 - Quality (25% chance)
- 2 - Improved (12% chance from Crafting)
- 3 - Superior (7% chance from Crafting)
- 4 - Advanced (3% chance from Crafting)
- 5 - Unique (1% chance from Crafting)
There is almost 50% chance that a crafted item will have at least 1 bonus stat. SPECIAL and Skills have no influence on the outcome.
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.
These are three practical crafting outcomes, that show actual bonus stats distribution | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Quantities Crafted | Quality | Improved | Superior | Advanced | Unique | Total | ||||||
Quantity | % | Quantity | % | Quantity | % | Quantity | % | Quantity | % | Quantity | % | |
Batch Size: 300 | 73 | 24.33% | 32 | 10.67% | 24 | 8.00% | 6 | 2.00% | 1 | 0.33% | 136 | 45.33% |
Batch Size: 300 | 62 | 20.67% | 36 | 12.00% | 20 | 6.67% | 10 | 3.33% | 5 | 1.67% | 133 | 44.33% |
Batch Size: 400 | 88 | 22.00% | 46 | 11.50% | 28 | 7.00% | 13 | 3.25% | 5 | 1.25% | 180 | 45.00% |
Upgrading
see Item Enchanting
See Also
Craftable Items | Professions | Resources | Mines |
And also... | Blueprints | · | Books | · | Crafting tools | · | Gathering Cooldown | · | Workbench | · | Fixboy |
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