Crafting: Difference between revisions

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m (→‎Possible buffs for Weapons: +AP only from found weapons)
 
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* Explosives like various [[Grenade (Frag)|grenades]], [[Dynamite]], and [[Plastic Explosives]]
* Explosives like various [[Grenade (Frag)|grenades]], [[Dynamite]], and [[Plastic Explosives]]
* [[Drugs]], including [[Buffout]], [[Nuka-Cola]], [[Psycho]], [[Super Stimpak]]s and the rest
* [[Drugs]], including [[Buffout]], [[Nuka-Cola]], [[Psycho]], [[Super Stimpak]]s and the rest
* ...and a limited selection of [[Food]] items  
* ...and a limited selection of [[Food]] items via [[Cooking]]
 
__NOTOC__
==Crafted Items and Chance for Bonus Stats==
==Crafted Items and Chance for Bonus Stats==


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* + (max 30) [[Radiated|Radiation Resistance]]
* + (max 30) [[Radiated|Radiation Resistance]]
* + (max 30) [[Poisoned|Poison Resistance]]
* + (max 30) [[Poisoned|Poison Resistance]]
* + (max 20?) [[Carry Weight]]
* + (max 20) [[Carry Weight]]
* + (max 10?) [[Healing Rate]]
* + (max 5) [[Healing Rate]]
* - (max 5) [[Critical Chance|Crit chance mod]]
* - (max 5) [[Critical Chance|Crit chance mod]]
* - (max 10?) [[Critical Hit|Crit power mod]]
* - (max 5) [[Critical Hit|Crit power mod]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
===Possible buffs for Helmets===
===Possible buffs for Helmets===
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* + (max 25) Accuracy
* + (max 25) Accuracy
* + (max 2) [[Range]]
* + (max 2) [[Range]]
* + 1 [[AP|Action Point]] (eg. by crafting a [[Mega Power Fist]] from a found [[Power Fist]] that already has +1 Actionpoint. You can not create +AP by crafting in Season 4.)


===Each item with buffs has a prefix, based on the number of buffs===
===Each item with buffs has a prefix, based on the number of buffs===
*''1 - Quality (25% chance)''
*''1 - Quality (25% chance)''
*''<span style="color:grey">2 - Improved (12% chance)</span>''
*''<span style="color:dimgray">2 - Improved</span>'' (12% chance from Crafting)
*''<span style="color:silver">3 - Superior (7% chance)</span>''
*''<span style="color:silver">3 - Superior</span>'' (7% chance from Crafting)
*''<span style="color:blue">4 - Advanced (3% chance)</span>''
*''<span style="color:darkcyan">4 - Advanced</span>'' (3% chance from Crafting)
*''<span style="color:orange">5 - Unique (1% chance)</span>''
*''<span style="color:orange">5 - Unique</span>'' (1% chance from Crafting)
 
There is almost 50% chance that a crafted item will have at least 1 bonus stat.
Moreover, all bonuses other than N/L/F/P/E Res/Thr (and possibly -crit chance/power) will still apply even if the equipped armor is fully broken.
 
==Item Enchanting==
Player can improve his [[Weapon]]/[[Armor]] with crafting bonuses in following NPCs:
 
* [[Flick]] in [[Den]] - [[Small Guns]]
* [[Marcus]] in [[Broken Hills]] - [[Big Guns]]
* [[Skeeter]] in [[Gecko]] - [[Energy Weapons]]
* [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons
* [[Balthas]] in [[Modoc]] - [[Armor]]s


It costs 10k [[Caps]] and you have to keep an item you want to enchant in main hand slot.
There is almost 50% chance that a crafted item will have at least 1 bonus stat. [[SPECIAL]] and [[Skills]] have no influence on the outcome.<br>
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.<br><br>
{| class="wikitable" cellpadding="10"
!colspan="13"|These are three practical crafting outcomes, that show actual bonus stats distribution
|-
!rowspan="2"|Quantities Crafted
!colspan="2"|<span style="color:black">Quality</span>
!colspan="2"|<span style="color:dimgray">Improved</span>
!colspan="2"|<span style="color:silver">Superior</span>
!colspan="2"|<span style="color:darkcyan">Advanced</span>
!colspan="2"|<span style="color:orange">Unique</span>
!colspan="2"|<span style="color:black">Total</span>
|-
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
!Quantity
!%
|-
|align="center"|Batch Size: 300
|align="center"|73
|24.33%
|align="center"|32
|10.67%
|align="center"|24
|8.00%
|align="center"|6
|2.00%
|align="center"|1
|0.33%
|align="center"|136
|45.33%
|-
|align="center"|Batch Size: 300
|align="center"|62
|20.67%
|align="center"|36
|12.00%
|align="center"|20
|6.67%
|align="center"|10
|3.33%
|align="center"|5
|1.67%
|align="center"|133
|44.33%
|-
|align="center"|Batch Size: 400
|align="center"|88
|22.00%
|align="center"|46
|11.50%
|align="center"|28
|7.00%
|align="center"|13
|3.25%
|align="center"|5
|1.25%
|align="center"|180
|45.00%
|-
|}


'''Possible results''':
==Upgrading==
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
see [[Item Enchanting]]
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens


==See Also==
==See Also==

Latest revision as of 02:39, 22 September 2023

Crafting allows players to create brand new Items out of raw materials. To craft an item you may need to have the necessary crafting profession, the required resources, sometimes a specific tool, and in many cases the appropriate Blueprints. You can craft some:

Crafted Items and Chance for Bonus Stats

Advanced Combat Armor

Possible buffs for Armors

Unique Plasma Rifle

Possible buffs for Helmets

Advanced Laser Pistol

Possible buffs for Weapons

Each item with buffs has a prefix, based on the number of buffs

  • 1 - Quality (25% chance)
  • 2 - Improved (12% chance from Crafting)
  • 3 - Superior (7% chance from Crafting)
  • 4 - Advanced (3% chance from Crafting)
  • 5 - Unique (1% chance from Crafting)

There is almost 50% chance that a crafted item will have at least 1 bonus stat. SPECIAL and Skills have no influence on the outcome.
Moreover, all bonuses other than Normal/Laser/Fire/Plasma/Electrical Resistance/Threshold (and possibly -critical chance/power) will still apply even if the equipped armor is fully broken.

These are three practical crafting outcomes, that show actual bonus stats distribution
Quantities Crafted Quality Improved Superior Advanced Unique Total
Quantity % Quantity % Quantity % Quantity % Quantity % Quantity %
Batch Size: 300 73 24.33% 32 10.67% 24 8.00% 6 2.00% 1 0.33% 136 45.33%
Batch Size: 300 62 20.67% 36 12.00% 20 6.67% 10 3.33% 5 1.67% 133 44.33%
Batch Size: 400 88 22.00% 46 11.50% 28 7.00% 13 3.25% 5 1.25% 180 45.00%

Upgrading

see Item Enchanting

See Also


Craftable Items Professions Resources Mines


And also... Blueprints · Books · Crafting tools · Gathering Cooldown · Workbench · Fixboy