|Modifies||Chance to steal things from certain NPCs.|
|Initial level||3% x Agility|
"The ability to make the things of others your own. Can be used to steal from people or places."
NOTE: Steal skill is disabled in protected towns, against other players and merchants
The Steal skill allows you to steal items right from the pockets of certain NPCs, but not from player characters or their followers. Stealing can also act in reverse, which allows you to put objects into their pockets. It's not possible to steal items held in hands.
Stealing from NPCs gives you Experience Points - the more successful consecutive steal attempts (without closing inventory window), the more experience you will gain. Each consecutive steal attempt is more difficult. Experience Points for stealing are given in 5,10,15,25,30,40,50,60,70,100,100,... pattern.
Note: Steal skill can also be used on an open container to access its contents without having to shut and re-open the container.
Note: Maximum Steal skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.
Chance of Success
Stealing chance depends on the Steal skill of the thief and the Perception of the robbed person. The size of the item and the direction the victim is facing also matter if the thief doesn't have the Pickpocket perk. Moreover, guards in protected towns can notice stealing near them. They have a lower chance to notice stealing attempts at night.
Chance of Failure
The penalty for failing to steal is a Reputation drop. If guards in protected towns notice you stealing, you will immediately be shot at by the guards and be tagged as a thief until you die. - The thief tag disappears after death.
|Combat Skills||Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing|
|Important Skills||First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman|
|Other Skills||Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter|