NPC-driven factions: Difference between revisions
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== Joinable NPC-driven factions == | == Joinable NPC-driven factions == | ||
*[[Brotherhood of Steel | *[[Brotherhood of Steel faction]] | ||
*[[Enclave | *[[Enclave faction]] | ||
*[[Raiders | *[[Raiders faction]] | ||
*[[Vault City | *[[Vault City faction]] | ||
*[[Followers of the Apocalypse Faction]] | *[[Followers of the Apocalypse Faction]] | ||
*[[Hubologists Faction]] | *[[Hubologists Faction]] | ||
Revision as of 17:16, 1 July 2018
NPC-driven factions are factions that players can join but cannot influence. Membership in an NPC-driven faction allows you to access areas and complete quests unavailable to non-members. Joining/leaving an NPC-driven faction will affect your reputation with various NPC groups.
Joinable NPC-driven factions
- Brotherhood of Steel faction
- Enclave faction
- Raiders faction
- Vault City faction
- Followers of the Apocalypse Faction
- Hubologists Faction
| See Also | ||
|---|---|---|
| Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
| Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
| Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
| And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters | |