Become a Mutant: Difference between revisions

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To become a mutant, first you need to establish various [[Trade Routes]].
To become a mutant, first you need to establish various [[Trade Routes]].
Part1:


* Bring 12 [[Electronic Parts]] to [[Bao Chao]] in [[San Francisco]] (need 5 [[IN]]: [[Mentats]] and +[[IN]] gear works. 500 [[XP]]
* Bring 12 [[Electronic Parts]] to [[Bao Chao]] in [[San Francisco]] (need 5 [[IN]]: [[Mentats]] and +[[IN]] gear works. 500 [[XP]]

Revision as of 23:46, 31 May 2018

Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various Trade Routes.

Part 2

Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)