Become a Mutant: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:
When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:


* Permanent gain of 30 [[Hit Points]]!
* Permanent gain of 50 [[Hit Points]]!
* Permanent gain of 30 [[Carry Weight]]!
* Permanent gain of 30 [[Carry Weight]]!
* Permanent gain of 15 [[Rad Resistance]]!
* Permanent gain of 15 [[Rad Resistance]]!

Revision as of 23:49, 31 May 2018

Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various Trade Routes.

Part 2

Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)