Become a Mutant
Yes, you can become a mutant!
When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:
- Permanent gain of 30 Hit Points!
- Permanent gain of 30 Carry Weight!
- Permanent gain of 15 Rad Resistance!
- Permanent gain of 5 DR!
NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.
How to Begin
To become a mutant, first you need to establish various Trade Routes.
- Bring 12 Electronic Parts to Bao Chao in San Francisco (need 5 IN: Mentats and +IN gear works. 500 XP
- Negotiate with 3 Contractors for Zaius in Broken Hills (near Brahmin carts, south-side)
- Talk to Bao Chao again (1000 XP) and buy 1 Refined Uranium Ore from him for 1000 Caps
- Establish a trade route to the bunker under Necropolis
- Talk with Ringhold inside the bunker on the third floor
- Talk with Bao Chao again
Part 2
Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)
- Return to Ringhold
- Talk to Bao Chao about FEV
- Go to Vault City and talk to Kohl (get a Daypass) (you wont get any books.. just return to Bao)
- Talk to Bao Chao
- Take Blood Sample of Ringhold (via dialoge)
- Talk to Bao Chao
- Inject 6 Drunk or Holy People with mutagen. (6x Lone Wanderers aka Holy People 17:33)
- Inject 1 Homesteader with mutagen (around Redding)
- Talk to Bao Chao (reward 5k XP, 25k Caps, 1x Human Brain, 1x Trophy of Recognition, 18x Pre-War Books, 1 Jet, 1x Drug Antidote, 1x Psychic Nullifier, 1x Purple Robe, 1x Cats Paw Magazine, 1x Deans Electronics Book)