Lockpick: Difference between revisions
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|modifies=Chance to pick a lock. | |modifies=Chance to pick a lock. | ||
|initial=10% + ([[Perception]] + [[Agility]]) | |initial=10% + ([[Perception]] + [[Agility]]) | ||
|perks=[[ | |perks=[[Treasure Hunter]] | ||
|traits = None | |traits = None | ||
|max=150 | |||
}} | }} | ||
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Your best friends on your journeys will be probably [[lockpicks]] (giving +25% skill bonus) or [[Expanded_Lockpick_Set|expanded lockpicks]] (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time. | Your best friends on your journeys will be probably [[lockpicks]] (giving +25% skill bonus) or [[Expanded_Lockpick_Set|expanded lockpicks]] (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time. | ||
'''Note:''' Maximum Lockpick skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back. | |||
=== Craftable items === | === Craftable items === | ||
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* Complexity of crafted [[lock]] depends on crafter lockpick skill – The more you have, the harder it will be to open your lock. | * Complexity of crafted [[lock]] depends on crafter lockpick skill – The more you have, the harder it will be to open your lock. | ||
* To lock something (locker/footlocker) simply use [[lock]] on it when it's in "open" state. | * To lock something (locker/footlocker) simply use [[lock]] on it when it's in "open" state. | ||
* When you successfully open a [[car]] or [[caravan]] with any [[ | * When you successfully open a [[car]] or [[caravan]] with any [[Vehicle Key]] in [[active slot]], key will be assigned to this car or caravan. | ||
'''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | '''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | ||
{{NavboxSkills}} | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 06:28, 17 November 2017
Skill Lockpick | |
---|---|
Modifies | Chance to pick a lock. |
Initial level | 10% + (Perception + Agility) |
Related perks | Treasure Hunter |
Related traits | None |
Maximum | 150 |
"Lockpick is a skill of opening locks without the proper key."
Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places.
Your best friends on your journeys will be probably lockpicks (giving +25% skill bonus) or expanded lockpicks (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time.
Note: Maximum Lockpick skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.
Craftable items
Other advantages
- Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock.
- To lock something (locker/footlocker) simply use lock on it when it's in "open" state.
- When you successfully open a car or caravan with any Vehicle Key in active slot, key will be assigned to this car or caravan.
Note: Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |