Plasma Rifle: Difference between revisions

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Plasma rifle is one of the best [[Energy Weapons]], doing so far the best criticals damage in the game.
The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game.


== Advantages and disadvantages ==
== Advantages and disadvantages ==
*[[Penetrate]] is a [[weapon perk]] which reduces your target's [[DT]] to 1/3 of its nominal value.  
*[[Penetrate]] is a [[weapon perk]] which reduces your target's [[DT]] to 1/3 of its normal value.  


Plasma rifle in turned based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds. Its damage rolls up to 20-300(needs confirmation) per critical, most effective on [[Metal Armor Mark II]] or below. On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[criticals]] are still possible.
Plasma rifle in turn based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds.<br> Its damage rolls from 20-300(needs confirmation) per critical, most effective on [[Metal Armor Mark II]] or below.<br>
On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[criticals]] are still possible.


== Obtaining ==
== Obtaining ==
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Plasma rifles are hard to obtain, but they are not rare.
Plasma rifles are hard to obtain, but they are not rare.


- Sold in merchants in such towns as: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]
- Sold by merchants in towns like: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]


- Crafting it. ([[Profession: Energy Expert]] 2 and a [[blueprint]] required).
- Crafting it. ([[Profession: Energy Expert]] 2 and a [[blueprint]] required).

Revision as of 19:55, 11 November 2013

Plasma Rifle
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.
Damage 45 - 60
Single AP: 5, Range: 30.
Aimed Attack Yes. Single AP +1(2) AP
n/a
n/a
Damage type Plasma
Weapon Perk None
Ammo Micro Fusion Cells
Ammo capacity 10
Strength required 6
Type Two-handed
Possible buffs for Weapons
Deterioration {{{deterioration}}}
Weight 5443 grams
Base price 7030 caps
Crafting Table
File:Plasma x 1
Requirements Profession: Energy Expert: 2
Blueprints
Blueprints No
Resources 1 x and
2 x and
6 x and
2 x and
5 x
Tools
XP 1400 info maybe outdated

The Plasma Rifle is one of the best Energy Weapons, doing so far the best critical damage in the game.

Advantages and disadvantages

Plasma rifle in turn based is often used with Fast Shot builds, however, for real time, it is used with critical shot builds.
Its damage rolls from 20-300(needs confirmation) per critical, most effective on Metal Armor Mark II or below.
On the other hand, against Tesla Armor, Combat Armor, Combat Armor Mark II or Brotherhood Armor, it isn't as effective but large criticals are still possible.

Obtaining

Plasma rifles are hard to obtain, but they are not rare.

- Sold by merchants in towns like: San Francisco, Broken Hills, Gecko, Gun Runners, Necropolis, and the Hub

- Crafting it. (Profession: Energy Expert 2 and a blueprint required).

- Slaying Enclave patrol for it.

See Also