Plasma Rifle
Plasma Rifle | ||
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A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. | ||
Damage | 45 - 60 | |
Single | AP: 5, Range: 30 | |
Aimed Attack | Yes. Single AP +1(2) AP | |
n/a | ||
n/a | ||
Damage type | Plasma | |
Weapon Perk | None | |
Ammo | Micro Fusion Cells | |
Ammo capacity | 10 | |
Strength required | 6 | |
Type | Two-handed | |
Possible buffs for Weapons | ||
Deterioration | {{{deterioration}}} | |
Weight | 5443 grams | |
Base price | 7030 caps |
Crafting Table | |
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File:Plasma x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Blueprints | No |
Resources | 1 x and 2 x and 6 x and 2 x and 5 x |
Tools | |
XP | 1400 info maybe outdated |
The Plasma Rifle is one of the best Energy Weapons, doing so far the best critical damage in the game.
Advantages and disadvantages
Plasma rifle in turn based is often used with Fast Shot builds, however, for real time, it is used with critical shot builds.
Its damage rolls from 20-300(needs confirmation) per critical, most effective on Metal Armor Mark II or below.
On the other hand, against Tesla Armor, Combat Armor, Combat Armor Mark II or Brotherhood Armor, it isn't as effective but large criticals are still possible.
Note: Plasma Rifle has +5 crit roll bonus.
Obtaining
Plasma rifles are hard to obtain, but they are not rare.
- Sold by merchants in towns like: San Francisco, Broken Hills, Gecko, Gun Runners, Necropolis, and the Hub
- Crafting it. (Profession: Energy Expert 2 and a blueprint required).
- Slaying Enclave patrol for it.