Psycho: Difference between revisions
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{{ | {{Drug2 | ||
|name=Psycho | |name=Psycho | ||
|desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |desc=An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | ||
|image=lastdrug | |image=lastdrug.gif | ||
|instant=+15 to [[Damage Resistance]] | |instant=+15 to [[Damage Resistance]]<br>+1 to [[Strength]]<br>+1 to [[Endurance]]<br>-2 to [[Perception]] | ||
|effects=-15 to [[Damage Resistance]] | |dur=30 [[RT]] minutes | ||
|addiction= | |effects=-15 to [[Damage Resistance]]<br>-1 to [[Strength]]<br>-1 to [[Endurance]]<br>+2 to [[Perception]] | ||
|addiction=n/a | |||
|cost=700 | |cost=700 | ||
|weight=100 | |weight=100 | ||
}} | }} | ||
'' | Psycho is usually a fighter's most important drug. It increases [[ST]] by 1, but more importantly it increases a [[Character]]'s normal [[Damage Resistance]] by 15. It does reduce [[PE]] by 2 points, so it's often not used by snipers, but 1 of those [[PE]] points can be immediately recovered by smoking [[Cigarettes]]. Tanky fighters almost always use Psycho and [[Beer]] for enhanced personal defense. | ||
[[Renesco]] | '''NOTE:''' This [[drug]] only increases one's resistance to [[Normal]] damage. | ||
[[Renesco]] sells this [[blueprint]] for 10k [[Caps]]. | |||
==Obtaining== | ==Obtaining== | ||
Psycho | * Psycho is sold by most doctors | ||
* Can be [[Crafting|crafted]] | |||
* Often awarded for successful completion of [[Water for the World|water runs]] for Water Merchants | |||
{{Craft | {{Craft |
Latest revision as of 22:26, 23 November 2020
Psycho | |
---|---|
An unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. | |
Effects | +15 to Damage Resistance +1 to Strength +1 to Endurance -2 to Perception |
Duration | 30 RT minutes |
After | -15 to Damage Resistance -1 to Strength -1 to Endurance +2 to Perception |
Addiction | n/a |
Weight | 100 grams |
Base Price | 700 Caps |
Psycho is usually a fighter's most important drug. It increases ST by 1, but more importantly it increases a Character's normal Damage Resistance by 15. It does reduce PE by 2 points, so it's often not used by snipers, but 1 of those PE points can be immediately recovered by smoking Cigarettes. Tanky fighters almost always use Psycho and Beer for enhanced personal defense.
NOTE: This drug only increases one's resistance to Normal damage.
Renesco sells this blueprint for 10k Caps.
Obtaining
- Psycho is sold by most doctors
- Can be crafted
- Often awarded for successful completion of water runs for Water Merchants
Crafting Table | |
---|---|
x 1 | |
Requirements | Profession: Doctor: 2 |
Blueprints | Yes |
Resources | 1 x 2 x 1 x |
Tools | Medical Terminal |
XP | 85 info maybe outdated |
Other Drugs * - Can be crafted | ||
---|---|---|
None Requirements | Beer · Fruit · Weak Healing Powder · Healing Powder* · Nuka-Cola* · Cigarettes* | |
Profession: Doctor 1 | Antidote | |
Profession: Doctor 2 | Stimpak · Super Stimpak · RadAway · Rad-X · Mentats · Buffout · Jet · Psycho | |
Rare Drugs | Hypo · Cookie · Drug Antidote |