Science: Difference between revisions
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|image=Scienceskill.gif | |image=Scienceskill.gif | ||
|modifies=Chance to receive items from disassembling weapons. | |modifies=Chance to receive items from disassembling weapons. | ||
|initial= | |initial=4% * [[Intelligence]] | ||
|perks=[[Swift Learner]]<br>[[Educated]]<br>[[Dismantler]] | |perks=[[Swift Learner]]<br>[[Educated]]<br>[[Dismantler]] | ||
|traits = None | |traits = None |
Latest revision as of 04:46, 31 July 2018
Skill Science | |
---|---|
Modifies | Chance to receive items from disassembling weapons. |
Initial level | 4% * Intelligence |
Related perks | Swift Learner Educated Dismantler |
Related traits | None |
Maximum | 125 |
"Covers a variety of high technology skills, such as computers, biology, physics and geology."
Science skill is needed for one of the many professions.
In practical use, the science skill determines what resources, if any, you will receive from dismantling weapons. Science is also used to obtain electronic parts from computers.
Note: Each character can read up to 10 Big Book of Science Skill Books to increase Science skill by 6 Skill Points per book.
Note: Maximum science skill is 125. You can attempt to make it higher but it will go back to 125 and give you your points back.
Professions Requiring Science
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |