Small Guns: Difference between revisions
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|[[14mm Pistol]] | |[[14mm Pistol]] | ||
|[[Penetrate]] | |[[Penetrate]] | ||
| | |20-30 | ||
| | |28 | ||
|[[14mm AP]] | |[[14mm AP]] | ||
| | |10 | ||
|Pistol | |Pistol | ||
|4 | |4 | ||
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|19-27 | |19-27 | ||
|S:20<br />B:20 | |S:20<br />B:20 | ||
|[[12 Gauge Shotgun Shell]] | |[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]] | ||
|2 | |2 | ||
|Shotgun | |Shotgun | ||
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|19-27 | |19-27 | ||
|S:7<br />B:5 | |S:7<br />B:5 | ||
|[[12 Gauge Shotgun Shell]] | |[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]] | ||
|2 | |2 | ||
|Shotgun | |Shotgun | ||
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|20-28 | |20-28 | ||
|S:25<br />B:25 | |S:25<br />B:25 | ||
|[[12 Gauge Shotgun Shell]] | |[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]] | ||
|12 | |12 | ||
|Shotgun | |Shotgun | ||
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|20-28 | |20-28 | ||
|S:25<br />B:25 | |S:25<br />B:25 | ||
|[[12 Gauge Shotgun Shell]] | |[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]] | ||
|18 | |18 | ||
|Shotgun | |Shotgun | ||
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|22-30 | |22-30 | ||
|S:25<br />B:25 | |S:25<br />B:25 | ||
|[[12 Gauge Shotgun Shell]] | |[[12 Gauge Shotgun Shell]]<br />[[12 ga. Slug Shotgun Shells|12g Slugs]]<br />[[12 ga. Flechette Shotgun Shells|12g Flechette]]<br />[[12 ga. EMP Shotgun Shells|12g EMP Shells]]<br />[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]] | ||
|20 | |20 | ||
|Shotgun | |Shotgun | ||
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|[[XL70E3]] | |[[XL70E3]] | ||
|[[Accurate]] | |[[Accurate]] | ||
| | |25-35 | ||
|S:50<br />B:35 | |S:50<br />B:35 | ||
|[[5mm JHP]]<br />[[5mm AP]] | |[[5mm JHP]]<br />[[5mm AP]] |
Revision as of 03:02, 27 July 2016
« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. »
- The Vault. |
Skill Small Guns | |
---|---|
Modifies | Chance to hit using small guns. |
Initial level | 5% + (4% x Agility) |
Related perks | Bonus Ranged Damage, Bonus Rate of Fire |
Related traits | Fast Shot, One Hander, Small Frame |
Maximum | {{{max}}} |
Small Guns is a category of firearms, as well as a skill related to them. Easy to find and to handle, with cheap and plentiful ammo, they are the best guns out there for beginners.
Small Guns offer various possibilities of gameplay, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.
A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to aimed shots, which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.
In order to create higher-tier Small Guns, the Small Guns Profession is needed.
Most Small Guns deal Normal damages. However there are Grenade pistol and M79 Grenade Launcher dealing Explode damage and Shotguns can deal EMP or Fire type damage depending on ammo.
Note: You can Talk to the guard to get a bonus to the Small Guns skill to obtain 10 skill points in Small Guns skill.
List of Small Guns
This is the list of all the weapons relying on the Small Guns skill. Some of them include certain weapon perks intrinsic to their design: