Critical Miss
The more a weapon is deteriorated, the more it has chance to score critical failure when shooting.
There is 1% chance per 5% deterioration for a miss to be upgraded to a critical miss.
Critical miss can result in
- Weapon exploded/destroyed
- Weapon falls on the ground
- etc.
95% deterioration means 1 in 100 shots is critical failure (And 1 in 20 is a miss, 1 in 5 is critical miss).
This table shows how weapon deterioration affects chance to score critical miss.
| Weapon Deterioration | Critical miss chance |
|---|---|
| 0% | Weapon is broken. |
| 5% | 19% |
| 10% | 18% |
| 15% | 17% |
| 20% | 16% |
| 25% | 15% |
| 30% | 14% |
| 35% | 13% |
| 40% | 12% |
| 45% | 11% |
| 50% | 10% |
| 55% | 9% |
| 60% | 8% |
| 65% | 7% |
| 70% | 6% |
| 75% | 5% |
| 80% | 4% |
| 85% | 3% |
| 90% | 2% |
| 95% | 1% |
| 100% | 0% |
| See Also | ||
|---|---|---|
| Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
| Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
| Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
| And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters | |