Armor Class: Difference between revisions
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(AC now is a regular modifier with no special conditions) |
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[[File:ArmorClass.gif|thumb]] | [[File:ArmorClass.gif|thumb]] | ||
''Modifies the chance to hit this particular character.'' | ''Modifies the chance to hit this particular character.'' | ||
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'''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games. | '''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games. | ||
'''NOTE''': Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's [[chance to hit]]. | |||
== Understanding Armor Class == | == Understanding Armor Class == | ||
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]]. | Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]]. | ||
Armor Class = (3 * [[Agility]]) + [[Livewire]] + [[Armor]] | Armor Class = (3 * [[Agility]]) + [[Livewire]] + [[Armor]] | ||
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers) | '''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers) | ||
==See Also== | |||
* [[Livewire]] | |||
* [[Dodger]] | |||
{{NavboxBasic}} | |||
[[Category:Combat]] | [[Category:Combat]] |
Latest revision as of 15:47, 5 July 2023
Modifies the chance to hit this particular character.
Armor Class (abbreviated as AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.
NOTE: Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's chance to hit.
Understanding Armor Class
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.
Armor Class = (3 * Agility) + Livewire + Armor
Note: Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)
See Also
See Also | ||
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