Armor Class: Difference between revisions

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(AC now is a regular modifier with no special conditions)
 
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''Modifies the chance to hit this particular character.''
''Modifies the chance to hit this particular character.''


'''Armor Class''' (abbreviated to '''AC''') is a derived statistic from [[Fallout]] and [[Fallout 2]], used in all the [[FOnline]] games.
'''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games.


AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].
'''NOTE''': Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's [[chance to hit]].


Armor class is only applied under specific conditions, based on the combat mode.
== Understanding Armor Class ==
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].


== Real-time Combat ==
Armor Class = (3 * [[Agility]]) + [[Livewire]] + [[Armor]]


Armor class is applied when
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)
*A character is '''running'''.
 
AC is 0 when standing, or walking otherwise.
 
== Turn-based Combat ==


Armor class is applied when
==See Also==
* a character spends at least half of their [[action point|action points]] on movement.
* [[Livewire]]
* a character ends their turn with at least half of their [[action point|action points]] unspent.
* [[Dodger]]


AC is 0 otherwise.
{{NavboxBasic}}


 
[[Category:Combat]]
== Understanding Armor Class ==
 
A character's base Armor Class is equal to 3 times [[Agility]].
 
Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.
 
Armor Class can be improved with the following traits and perks.
*[[Kamikaze]]  (+40 AC)
*[[Dodger]]    (+20 AC)
*[[Dodger+]]    (+40 AC)
*[[HtH Evade]] (+20 AC when Unarmed/Melee weapons in both slots)
*[[HtH Evade+]] (+40 AC when Unarmed/Melee weapons in both slots)
*[[Livewire]]  (Double bonus derived from agility, +30 AC for an agility of 10)
 
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)

Latest revision as of 15:47, 5 July 2023

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

NOTE: Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's chance to hit.

Understanding Armor Class

Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor Class = (3 * Agility) + Livewire + Armor

Note: Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters