Armor Class: Difference between revisions

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(Created page with "thumb ''Modifies the chance to hit this particular character.'' == Aditional information == '''Armor Class''' (abbreviated to '''AC''') is a derived ...")
 
(AC now is a regular modifier with no special conditions)
 
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''Modifies the chance to hit this particular character.''
''Modifies the chance to hit this particular character.''


== Aditional information ==
'''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games.


'''Armor Class''' (abbreviated to '''AC''') is a derived statistic from [[Fallout]] and [[Fallout 2]], used in all the [[FOnline]] games.
'''NOTE''': Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's [[chance to hit]].


Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
== Understanding Armor Class ==
Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].


Your initial level is equal to 3 times your initial [[Agility]]. Note, however, that you receive Armor Class '''only when running!''' When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by [[armors]] you wear, most armors giving a penalty if you wear them.
Armor Class = (3 * [[Agility]]) + [[Livewire]] + [[Armor]]


Armor penalty is substracted from total AC.
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)


'''Note:''' Armor Class is capped at 140.
==See Also==
* [[Livewire]]
* [[Dodger]]


== See also ==
{{NavboxBasic}}
* The [[Dodger]] and [[Dodger+]] perks that increase AC by 20 and 40 respectively.
 
* The [[HtH Evade]] and [[HtH Evade+]] perks that give +20 and +40 AC respectively provided you have only unarmed or melee weapons equipped.
[[Category:Combat]]
* The [[Livewire]] perk which doubles the AC bonus gained from Agility.
* The [[Kamikaze]] trait that increases your AC by 40.

Latest revision as of 15:47, 5 July 2023

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

NOTE: Armor Class has been totally re-engineered as of 01 September 2017. Previously it only applied under specific conditions, based on the combat mode. Now it's just a regular modifier for the attacker's chance to hit.

Understanding Armor Class

Armor Class modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's chance to hit.

Armor Class = (3 * Agility) + Livewire + Armor

Note: Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)

See Also

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters