Become a Mutant: Difference between revisions

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* Talk to [[Ban Chao]]
* Talk to [[Ban Chao]]
* Inject 6 people with mutagen:
* Inject 6 people with mutagen:
** Lone Wanderers aka Holy People (often found around zone 17:33)
** [[Lone Wanderers]] aka [[Wandering Lunatics]](often found around zone 17:33)
** Or go to [[Den]] and inject it into 6 local drunkards
** Or go to [[Den]] and inject it into 6 local drunkards
* Inject 1 [[Homesteader]] with mutagen (around [[Redding]])
* Inject 1 [[Homesteader]] with mutagen (around [[Redding]])

Revision as of 03:43, 19 June 2018

Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various Trade Routes.

Part 2

Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)

HINT: One thing that's been noticed: You can start the quest-chain with less than 5 IN, but after you return with the 12 electronic parts, you can't engage dialogue with Ban Chao. You will get "He seems busy, talk to him later", or simply no message at all. It is at this time you need to have at least 5 IN to continue with the quest and finish the electronic parts segment of the quest chain.