Become a Mutant: Difference between revisions

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* Bring 12 [[Electronic Parts]] to [[Ban Chao]] in [[San Francisco]] (need 5 [[IN]]: [[Mentats]] and +[[IN]] gear works.) 500 [[XP]]
* Bring 12 [[Electronic Parts]] to [[Ban Chao]] in [[San Francisco]] (need 5 [[IN]]: [[Mentats]] and +[[IN]] gear works.) 500 [[XP]]
** This begins a quest called "Great Scotts! The Quest for Uranium"
** Ban sends you to [[Broken Hills]] to negotiate a contract for a steady supply of Uranium.
* Negotiate with 3 '''Contractors''' for [[Zaius]] in [[Broken Hills]] (near [[Brahmin]] carts, south-side)
* Negotiate with 3 '''Contractors''' for [[Zaius]] in [[Broken Hills]] (near [[Brahmin]] carts, south-side)
* Talk to [[Ban Chao]] again (1000 [[XP]]) and buy 1 [[Refined Uranium Ore]] from him for 1000 [[Caps]]
* Talk to [[Ban Chao]] again (1000 [[XP]]) and buy 1 [[Refined Uranium Ore]] from him for 1000 [[Caps]]

Revision as of 00:47, 14 October 2018

Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various Trade Routes.

Part 2

Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)

HINT: One thing that's been noticed: You can start the quest-chain with less than 5 IN, but after you return with the 12 electronic parts, you can't engage dialogue with Ban Chao. You will get "He seems busy, talk to him later", or simply no message at all. It is at this time you need to have at least 5 IN to continue with the quest and finish the electronic parts segment of the quest chain.