Become a Mutant

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Revision as of 02:15, 14 October 2018 by Henry (talk | contribs)
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Yes, you can become a mutant!

When you become a mutant, you will lose the ability to run, and suffer a walking speed that is slower than usual. However, you will enjoy the following benefits:

NOTE: The decision to become a mutant is PERMANENT and cannot be reversed. Don't even ask.

How to Begin

To become a mutant, first you need to establish various Trade Routes.

  • Bring 12 Electronic Parts to Ban Chao in San Francisco (need 5 IN: Mentats and +IN gear works.) 500 XP
    • This begins a quest called "Great Scotts! The Quest for Uranium"
    • Ban sends you to Broken Hills to negotiate a contract for a steady supply of Uranium.
  • Negotiate with 3 contractors for Zaius in Broken Hills (in tents near Brahmin carts, south-side)
    • Zaius will say to talk with "Miners" and you see miners just outside, but apparently he really means "Contractors".
    • Two of the contractors are in tents in the south near some wagons.
    • One of the contractors is just north of there near a small shack.
    • Speak with Zaius again once you speak with the contractors.7
  • Go back to San Fran and talk with Ban Chao again (1000 XP)
  • Establish a trade route to the bunker under Necropolis
  • Talk with Ringhold inside the bunker on the third floor.
  • Talk with Ban Chao again

Part 2

Uranium Trade Routes have been established. (San Francisco Bulk Orders have been enabled)

HINT: One thing that's been noticed: You can start the quest-chain with less than 5 IN, but after you return with the 12 electronic parts, you can't engage dialogue with Ban Chao. You will get "He seems busy, talk to him later", or simply no message at all. It is at this time you need to have at least 5 IN to continue with the quest and finish the electronic parts segment of the quest chain.