Caravan: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
You can join | You can join a caravan as a guard and earn caps and xp by protecting it from wasteland threats.<br> | ||
There is a Caravan coordinator in [[Hub]] that know where certain caravans go, where they are now and where they are currently headed.<br> | |||
To join caravan as a guard talk with Caravan Master NPC(guy with Combat Armor and | To join a caravan as a guard, talk with the Caravan Master NPC (guy with Combat Armor and 250 [[Hit Points|hp]]) when he is in town.<br> | ||
You have to be at | You have to be at least level 9 to join a caravan. | ||
[[File:Caravan_coordinator.JPG|279px|thumb|right|Caravan coordinator in Hub]] | [[File:Caravan_coordinator.JPG|279px|thumb|right|Caravan coordinator in Hub]] | ||
Revision as of 22:23, 11 May 2016
You can join a caravan as a guard and earn caps and xp by protecting it from wasteland threats.
There is a Caravan coordinator in Hub that know where certain caravans go, where they are now and where they are currently headed.
To join a caravan as a guard, talk with the Caravan Master NPC (guy with Combat Armor and 250 hp) when he is in town.
You have to be at least level 9 to join a caravan.
Caravans
- Crimson Caravan
- Far Go Traders
- Van Graffs
- Stockman's Association
- Goods'n'Go
- Hang Transportation
- Gun Runners
Crimson Caravan
Hub<->Shady Sands<->Broken Hills<->Vault City<->New Reno
Far Go Traders
Hub<->San Francisco<->Redding<->Modoc<->Vault City<->New Reno
Van Graffs
Stockman's Association
Redding<->New Reno<->Shady Sands<->Junktown<->Hub
Goods'n'Go
Gecko<->Broken Hills<->New Reno<->Shady Sands
Hang Transportation
Hub<->New Adytum<->San Francisco