Doctor: Difference between revisions

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|image=Doctor.gif
|image=Doctor.gif
|modifies=Chance to heal crippled limbs.
|modifies=Chance to heal crippled limbs.
|initial=15% + (([[Perception]] + [[Intelligence]])/2)
|initial=5% + ([[Perception]] + [[Intelligence]])
|perks=[[Medic]], [[Healer]], [[Healer+]], [[Living Anatomy]]
|perks=[[Medic]]<br>[[Field Medic]]
|traits =
|traits =
|max=200
}}
}}


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* This skill is not affected by [[Luck]].
* This skill is not affected by [[Luck]].


* ability to remove knockout effect(requires Medic perk).
* Ability to remove knockout effect (requires [[Medic]] perk).


'''Note:''' You can Doctor skill during a [[Turn-Based]] combat.
'''Note:''' You can Doctor skill during a [[Turn-Based]] combat.
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           200% - 90s.
           200% - 90s.
== See also ==
== See also ==
 
* [[First Aid]]
* [[Profession: Doctor]]
* [[Profession: Doctor]]
* [[Wasteland doctor]]
* [[Wasteland doctor]]
* [[Paramedics Bag]]
* Item [[Doctor's Bag]]
* [[Doctor's Coat]]
* Item [[Paramedics Bag]]
 
{{NavboxSkills}}


[[Category: Skills]]
[[Category: Skills]]

Latest revision as of 04:44, 31 July 2018

Skill
Doctor
Modifies Chance to heal crippled limbs.
Initial level 5% + (Perception + Intelligence)
Related perks Medic
Field Medic
Related traits
Maximum 200

"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."

Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.

  • This skill is not affected by Luck.
  • Ability to remove knockout effect (requires Medic perk).

Note: You can Doctor skill during a Turn-Based combat.

Note: Using This skill on others makes the healer unsneaked.

Note: Maximum doctor skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.

Cooldown

The amount of time between each use of Doctor is governed by your skill.
Doctor/First Aid skill cooldowns:

     <50% - always 180 seconds
          50% - 180s
          75% - 165s
         100% - 150s
         125% - 135s
         150% - 120s
         175% - 105s
         200% - 90s.

See also

Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter