Enslave: Difference between revisions

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Slavery is a system of humans as property that can be bought and sold. They can held from the time of their capture (if the pc has a slaver tatoo) or purchase. Generally speaking they have no right to leave, to refuse to work, or payment. Slavery is illegal in some cities, most notably the [[NCR]] (which sponsors anti-slaver vigilantes).
Only slavers can buy slaves from or sell them to [[Metzger]]; Anyone can buy and sell slaves between players. Slaves generally have limited combat skills and limited carry weight for resources, but much better AI than brahmin.
Slaves are ''best'' used in private mines, as it is not against game rules to kill slaves in guarded mines (does not effect reputation in the city).
== Enslavement==
== Enslavement==
*To enslave an npc, you will need :
*To enslave an npc, you will need :
** Some '''[[rope]]''', one per NPC to enslave.
** Some '''[[rope]]''', one per NPC to enslave.
** Some '''healing''' stuff ([[First Aid]], [[Stimpak]] or [[Healing Powder]] skill etc.). Note: [[Weak Healing Powder]] doesn't work.
** Some '''healing''' stuff ('''[[First Aid]]''' skill, '''[[Stimpak]]''' or '''[[Healing Powder]]''' etc). Note: '''[[Weak Healing Powder]]''' does not work.
** To have acquired the '''[[Slaver]] [[Perk]]'''. (It's permanent) (Tested using rope on unconscious bandits and cute slaves did nothing without the perk)


In the current system all characters can have 2 slaves, beside those who took the perk [[Loner]] or [[Good natured]]. For each mercenaries and companions you have on your side you get extra slot for a slave.
In the current system all characters can have 2 slaves, beside those who took the perk '''[[Loner]]''' or '''[[Good natured]]'''. For each '''[[Followers|mercenaries and companions]]''' you have on your side you get extra slot for a slave.


=== How to ? ===
=== How to Enslave===
To enslave someone you need them to be knocked out. The best way to do it is to make his [[hit points]] below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid killing them. Once your future slave is knocked out, left click on them and choose the bag icon, then the [[rope]] in your inventory :
To enslave someone you need them to be knocked out. The best way to do it is to take their '''[[hit points]]''' below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid killing them. Once your future slave is knocked out, left click on them and choose the bag icon, then the '''[[rope]]''' in your inventory :
* If you succeed at making him a slave, you'll see the message "''He will make a fine slave''". Heal your slave and talk to him.
* If you succeed at enslaving them, you'll see the message "''He will make a fine slave''". Heal your slave and talk to him.
* If you failed at enslaving him or can't, then you'll see another message : "''You failed to enslave''".
* If you failed at enslaving him or can't, then you'll see another message : "''You failed to enslave''".


You can't enslave all NPCs, only some. See below for which ones...
You can't enslave all NPCs, only some. See below for which ones...
==Carry weight==
*Slaves have unlimited carry weight except for resources:
**When the slave attempts to dig resources, item weight from his inventory is checked - if it's 200kg or more, then he won't dig anything.
**All slaves have the same carry weight cap, regardless of their strength. (200kg)
== Prices ==
Prices vary a lot, but the common female slave will be bought for '''300''' [[caps]], and male for '''400''' [[caps]] while children are taken for '''200''' [[caps]]. On the side note - female [[Combat Slave]]s can be sold for 650 [[caps]].


== NPCs that can be turned into slaves ==
== NPCs that can be turned into slaves ==
Line 27: Line 41:
!Comments
!Comments
|-
|-
| '''[[Average Peasant|Average Peasant (Male)]]'''
| '''[[Rave Party|Average Peasant (Male)]]'''
| [[File:Nmbsnpaa sw.gif]]
| [[File:Nmbsnpaa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 33: Line 47:
| He won't survive any serious battle with low skills and health points.
| He won't survive any serious battle with low skills and health points.
|-
|-
| '''[[Average Peasant (66)|Average Peasant (Female)]]'''
| '''[[Rave Party|Average Peasant (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| [[File:Nfbrlpaa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 39: Line 53:
| You have to consider, do you enjoy her looks, because it might be the only good point to catch her.
| You have to consider, do you enjoy her looks, because it might be the only good point to catch her.
|-
|-
| '''[[Child (Male)]]'''
| '''[[Homeless People|Child (Male)]]'''
| [[File:Nachldaa sw.gif]]
| [[File:Nachldaa sw.gif]]
| Near [[Klamath]].
| Near [[Klamath]].
Line 45: Line 59:
|  
|  
|-
|-
| '''[[Child (Female)]]'''
| '''[[Homeless People|Child (Female)]]'''
| [[File:Nfchldaa sw.gif]]
| [[File:Nfchldaa sw.gif]]
| Near [[Klamath]].
| Near [[Klamath]].
Line 51: Line 65:
|  
|  
|-
|-
| '''[[Clever Slave (26)|Clever Slave (Male)]]'''
| '''[[Slaves|Clever Slave (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| [[File:Nmpeasaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 57: Line 71:
|  
|  
|-
|-
| '''[[Clever Slave|Clever Slave (Female)]]'''
| '''[[Slaves|Clever Slave (Female)]]'''
| [[File:Nftrmpaa sw.gif]]
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 63: Line 77:
|  
|  
|-
|-
| '''[[Combat Slave (24)|Combat Slave (Male)]]'''
| '''[[Moonshiners|Combat Slave (Male)]]'''
| [[File:Hmlthraa sw.gif]]
| [[File:Hmlthraa sw.gif]]
| Moonshiners encounter near of [[Modoc]]
| Moonshiners encounter near of [[Modoc]]
Line 69: Line 83:
| This kind of slave has low health points, and even combat skills aren't so high either. But seeing a guy in Leather Armor with a Gatling can surely scare off your attackers.
| This kind of slave has low health points, and even combat skills aren't so high either. But seeing a guy in Leather Armor with a Gatling can surely scare off your attackers.
|-
|-
| '''[[Combat Slave|Combat Slave (Female)]]'''
| '''[[Moonshiners|Combat Slave (Female)]]'''
| [[File:hflthraa sw.gif]]
| [[File:hflthraa sw.gif]]
| Rarely caves, Moonshiners encounter near of [[Modoc]]
| Rarely caves, Moonshiners encounter near of [[Modoc]]
Line 75: Line 89:
| Very similar to male Combat Slave except slightly lower skills and health.
| Very similar to male Combat Slave except slightly lower skills and health.
|-
|-
| '''[[Cute Slave]]'''
| '''[[Slaves|Cute Slave]]'''
| [[File:Nftrmpaa sw.gif]]
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 81: Line 95:
| Really weak and unskilled slave.
| Really weak and unskilled slave.
|-
|-
| '''[[Farmer|Farmer (Male)]]'''
| '''[[Farmers|Farmer (Male)]]'''
| [[File:Nmbrlpaa sw.gif]]
| [[File:Nmbrlpaa sw.gif]]
| Near [[Klamath]].
| Near [[Klamath]].
Line 87: Line 101:
|  
|  
|-
|-
| '''[[Farmer (215)|Farmer (Female)]]'''
| '''[[Farmers|Farmer (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| [[File:Nfbrlpaa sw.gif]]
| Near [[Klamath]].
| Near [[Klamath]].
Line 93: Line 107:
|  
|  
|-
|-
| '''[[Generic Slave (28)|Generic Slave (Male)]]'''
| '''[[Slaves|Generic Slave (Male)]]'''
| [[File:Nmwarraa sw.gif]]
| [[File:Nmwarraa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 99: Line 113:
|  
|  
|-
|-
| '''[[Generic Slave|Generic Slave (Female)]]'''
| '''[[Slaves|Generic Slave (Female)]]'''
| [[File:nfprimaa sw.gif]]
| [[File:nfprimaa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 105: Line 119:
|  
|  
|-
|-
| '''[[Handsome Slave]]'''
| '''[[Slaves|Handsome Slave]]'''
| [[File:Nmbrlpaa sw.gif]]
| [[File:Nmbrlpaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 111: Line 125:
|  
|  
|-
|-
| '''[[Healthy Slave (20)|Healthy Slave (Male)]]'''
| '''[[Slaves|Healthy Slave (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| [[File:Nmpeasaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 117: Line 131:
|  
|  
|-
|-
| '''[[Healthy Slave|Healthy Slave (Female)]]'''
| '''[[Slaves|Healthy Slave (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| [[File:Nfbrlpaa sw.gif]]
| Near [[Den]], caves.
| Near [[Den]], caves.
Line 147: Line 161:
|  
|  
|-
|-
| '''[[Weak Peasant|Weak Peasant (Male)]]'''
| '''[[Rave Party|Weak Peasant (Male)]]'''
| [[File:Nmbpeaaa sw.gif]]
| [[File:Nmbpeaaa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 153: Line 167:
| What a waste of rope.
| What a waste of rope.
|-
|-
| '''[[Weak Peasant (64)|Weak Peasant (Female)]]'''
| '''[[Rave Party|Weak Peasant (Female)]]'''
| [[File:Nftrmpaa sw.gif]]
| [[File:Nftrmpaa sw.gif]]
| Near [[Den]].
| Near [[Den]].
Line 160: Line 174:
|}
|}


<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm Pistol]] is tagged as SMG because of used sprite (skin animation).


=== Wanderers and primitives ===
=== Wanderers and primitives ===
Line 171: Line 185:
!Comments
!Comments
|-
|-
| '''[[Fisherman]]'''
| '''[[Fishermen|Fisherman]]'''
| [[File:Nmwarraa sw.gif]]
| [[File:Nmwarraa sw.gif]]
| Coast - west of [[Arroyo]].
| Coast - west of [[Arroyo]].
Line 177: Line 191:
| Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
| Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
|-
|-
| '''[[Fisherwoman]]'''
| '''[[Fishermen|Fisherwoman]]'''
| [[File:nfprimaa sw.gif]]
| [[File:nfprimaa sw.gif]]
| Coast - west of [[Arroyo]].
| Coast - west of [[Arroyo]].
Line 183: Line 197:
|  Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
|  Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
|-
|-
| '''[[Nomad- Low|Nomad (Male)]]'''
| '''[[Nomads|Nomad Male]]'''
| [[File:Nmwarraa sw.gif]]
| [[File:Nmwarraa sw.gif]]
| Near [[Arroyo]].
| Near [[Arroyo]].
| Grenades, knives, spears, hammers and SMG.
| Grenades, knives, spears, hammers and SMG.
| They have some damage resistence and small gun skills. They are better with melee weapons.  
| They have some damage resistance and small gun skills. They are better with melee weapons.  
|-
|-
| '''[[Nomad- Low (210)|Nomad (Female)]]'''
| '''[[Nomads|Nomad Female)]]'''
| [[File:nfprimaa sw.gif]]
| [[File:nfprimaa sw.gif]]
| Near [[Arroyo]].
| Near [[Arroyo]].
Line 195: Line 209:
| A bit weaker then male nomads. But she is quite ok with melee too.
| A bit weaker then male nomads. But she is quite ok with melee too.
|-
|-
| '''[[Holy Man]]'''
| '''[[Holy People|Holy Man]]'''
| [[File:Narobeaa sw.gif]]
| [[File:Narobeaa sw.gif]]
| Everywhere, and particularly at west of [[Den]].
| Everywhere, and particularly at west of [[Den]].
| Knives, Spears.
| Knives, Spears.
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.
| They are fun :) But have zero [[Damage Resistance]]s and [[Damage Threshold]]s which makes them very vulnerable.
|-
|-
| '''[[Holy Woman]]'''
| '''[[Holy People|Holy Woman]]'''
| [[File:Narobeaa sw.gif]]
| [[File:Narobeaa sw.gif]]
| Everywhere, and particularly at west of [[Den]].
| Everywhere, and particularly at west of [[Den]].
| Knives, Spears.
| Knives, Spears.
| They are fun :) But have zero [[Damage Resistances]] and [[Damage Thresholds]] which makes them very vulnerable.
| They are fun :) But have zero [[Damage Resistance]]s and [[Damage Threshold]]s which makes them very vulnerable.
|-
|-
| '''[[Lone Wanderer]]'''
| '''[[Lone Wanderer]]'''
Line 213: Line 227:
| As Holy Persons, they are fun :) but almost useless, because they can only handle knives, spears or fight in Hand to Hand.
| As Holy Persons, they are fun :) but almost useless, because they can only handle knives, spears or fight in Hand to Hand.
|-
|-
| '''[[Wilder|Wilder (Male)]]'''
| '''[[Wilders|Wilder (Male)]]'''
| [[File:Nmwarraa sw.gif]]
| [[File:Nmwarraa sw.gif]]
| Some places on coast.
| Some places on coast.
Line 219: Line 233:
| They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.
| They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.
|-
|-
| '''[[Wilder (233)|Wilder (Female)]]'''
| '''[[Wilders|Wilder (Female)]]'''
| [[File:nfprimaa sw.gif]]
| [[File:nfprimaa sw.gif]]
| Some places on coast.
| Some places on coast.
Line 226: Line 240:
|}
|}


<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm Pistol]] is tagged as SMG because of used sprite (skin animation).


=== Patrols ===
=== Patrols ===
Line 237: Line 251:
!Comments
!Comments
|-
|-
| '''[[Bootlegger|Bootlegger (Male)]]'''
| '''[[Bootleggers|Bootlegger (Male)]]'''
| [[File:Nmbpeaaa sw.gif]]
| [[File:Nmbpeaaa sw.gif]]
| Near [[Redding]], caves.
| Near '''[[Redding]]''', caves.
| Knives, hammers, grenades and rifles.
| Knives, hammers, grenades and rifles.
| The fact that he can handle a rifle makes him useful. However he's a better melee, throwing or Hand to Hand fighter. If only bootlegger was tougher.
| Good with rifles and more capable in HtH combat, yet their '''[[HP]]''' leaves much to be desired.
|-
|-
| '''[[Bootlegger (235)|Bootlegger (Female)]]'''
| '''[[Bootleggers|Bootlegger (Female)]]'''
| [[File:Nfbrlpaa sw.gif]]
| [[File:Nfbrlpaa sw.gif]]
| Near [[Redding]], caves.
| Near '''[[Redding]]''', caves.
| Grenades, pistols, rifles.
| Grenades, pistols, rifles.
| This bootlegger can successfully handle some sorts of guns, but low perception affects her range which makes her more accurate in Hand to Hand combat. She is tougher than she looks.
| This bootlegger can successfully handle several small guns, but low '''[[Perception]]''' affects her range, leaving her more accurate in HtH combat. She is tougher than she looks.
|-
|-
| '''[[Homesteader|Homesteader (Male)]]'''
| '''[[Homesteaders|Homesteader (Male)]]'''
| [[File:Nmpeasaa sw.gif]]
| [[File:Nmpeasaa sw.gif]]
| Near [[Redding]].
| Near '''[[Redding]]'''.
| Knives, clubs, grenades and pistols.
| Knives, clubs, grenades and pistols.
| They can be useful with a [[Cattle Prod]] or a pistol. If only they had more [[hit points]].
| They can be useful with a '''[[Cattle Prod]]''' or a pistol. Lack of decent '''[[hit points]]''' holds back their potential.
|-
|-
| '''[[Homesteader (221)|Homesteader (Female)]]'''
| '''[[Homesteaders|Homesteader (Female)]]'''
| [[File:Nfpeasaa sw.gif]]
| [[File:Nfpeasaa sw.gif]]
| Near [[Redding]].
| Near '''[[Redding]]'''.
| Knives, grenades and SMG.
| Knives, grenades and SMG.
| As the female Homesteader, she has good eyesight, which makes her an accurate shooter.
| As the female Homesteader she has good '''[[Perception|perception]]''', making her an accurate shooter at a reasonable range.
|}
|}


<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. '''[[14mm Pistol]]''' is tagged as SMG because of used sprite (skin animation).


=== Criminals ===
=== Criminals ===
Line 273: Line 287:
!Comments
!Comments
|-
|-
| '''[[Bandit|Bandit (Male)]]'''
| '''[[Bandits|Bandit (Male)]]'''
| [[File:Nmmaxxaa sw.gif]]
| [[File:Nmmaxxaa sw.gif]]
| Near [[Den]] and [[Klamath]], rarely caves.
| Near '''[[Den]]''' and '''[[Klamath]]''', rarely caves.
| Knives, grenades, pistols and SMG.
| Knives, grenades, pistols and SMG.
| It's really hard to find tough bandit, but still possible. With advanced pistols they can scare enemies flooding them with bullets. Unfortunately, not all of them hit the target.
| It's really hard to find a Tough Bandit, but still possible. Can be decently effective when armed with a higher-tier pistol, though will need a good bit of amount of ammo to deal with the not-so-good skill.
Can be leveled up, gaining +2 [[HP]] every level.
Can be leveled up, gaining +2 '''[[HP]]''' every level.
|-
|-
| '''[[Bandit (213)|Bandit (Female)]]'''
| '''[[Bandits|Bandit (Female)]]'''
| [[File:Nfmaxxaa sw.gif]]
| [[File:Nfmaxxaa sw.gif]]
| Near [[Den]] and [[Klamath]].
| Near [[Den]] and [[Klamath]].
| Knives, spears, grenades and SMG.
| Knives, spears, grenades and SMG.
| She isn't very healthy but can use all kind of knives. Bandit is also a good Hand to Hand fighter. She needs a large amount of ammunition to hit enemy.
| Doesn't have very much health but can use all kind of knives. The Female Bandit is also a good HtH fighter. Expect to dump a lot of ammo on them if you arm them with a small gun.
Can be leveled up, gaining +2 [[HP]] every level.
Can be leveled up, gaining +2 '''[[HP]]''' every level.
|-
|-
| '''[[Trapper|Trapper (Male)]]'''
| '''[[Trappers|Trapper (Male)]]'''
| [[File:Nmlthraa sw.gif]]
| [[File:Nmlthraa sw.gif]]
| Near [[Klamath]].
| Near '''[[Klamath]]'''.
| Spears, grenades, pistols, SMG and rifles.
| Spears, grenades, pistols, SMG and rifles.
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 90.
| Can be leveled up, gaining +4 '''[[HP]]''' every level. '''[[Outdoorsman]]''' 90.
|-
|-
| '''[[Trapper (96)|Trapper (Female)]]'''
| '''[[Trappers|Trapper (Female)]]'''
| [[File:Nfmetlaa sw.gif]]
| [[File:Nfmetlaa sw.gif]]
| Near [[Klamath]].
| Near '''[[Klamath]]'''.
| Knives, spears, grenades.
| Knives, spears, grenades.
| Can be leveled up, gaining +4 [[HP]] every level. [[Outdoorsman]] 100.
| Can be leveled up, gaining +4 '''[[HP]]''' every level. '''[[Outdoorsman]]''' 100.
|}
|}


<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. '''[[14mm Pistol]]''' is tagged as SMG because of used sprite (skin animation).


=== Ghouls ===
=== Ghouls ===
Line 313: Line 327:
| '''[[Crazies|Ghoul Crazy]]'''
| '''[[Crazies|Ghoul Crazy]]'''
| [[File:Naghulaa sw.gif]]
| [[File:Naghulaa sw.gif]]
| Near [[Gecko]], [[Broken Hills]] and [[Necropolis]].
| Near '''[[Gecko]]''', '''[[Broken Hills]]''' and '''[[Necropolis]]'''.
| Spears, rifles.
| Spears, rifles.
| They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though.
| Despite being slow and shambling, they are fantastic snipers. If left unarmed, however, they are next to useless.
Can be leveled up, gaining +3 [[HP]] every level.  
Can be leveled up, gaining +3 '''[[HP]]''' every level.  
|-
|-
| '''[[Scavengers|Ghoul Scavenger]]'''
| '''[[Scavengers|Ghoul Scavenger]]'''
| [[File:Ghoul scavenger.gif]]
| [[File:Ghoul scavenger.gif]]
| Near [[Gecko]] and [[Necropolis]].
| Near '''[[Gecko]]''' and '''[[Necropolis]]'''.
| Knives, pistols.
| Knives, pistols.
| More useful than Ghoul crazies, because they can ''run'', which also makes them harder to catch.
| In terms of melee and short range weapons, they can be more useful than the Ghoul Crazies as they can ''run'' after their targets. Their ability to run also makes them harder to catch, though not by much.
Can be leveled up, gaining +3 [[HP]] every level.  
Can be leveled up, gaining +3 '''[[HP]]''' every level.  
|}
|}


<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. [[14mm pistol]] is tagged as SMG because of used sprite (skin animation).
<nowiki>*</nowiki>Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. '''[[14mm Pistol]]''' is tagged as SMG because of used sprite (skin animation).
 
[[Category:Game mechanics]]

Latest revision as of 00:43, 15 August 2018

Slavery is a system of humans as property that can be bought and sold. They can held from the time of their capture (if the pc has a slaver tatoo) or purchase. Generally speaking they have no right to leave, to refuse to work, or payment. Slavery is illegal in some cities, most notably the NCR (which sponsors anti-slaver vigilantes).

Only slavers can buy slaves from or sell them to Metzger; Anyone can buy and sell slaves between players. Slaves generally have limited combat skills and limited carry weight for resources, but much better AI than brahmin. Slaves are best used in private mines, as it is not against game rules to kill slaves in guarded mines (does not effect reputation in the city).

Enslavement

  • To enslave an npc, you will need :

In the current system all characters can have 2 slaves, beside those who took the perk Loner or Good natured. For each mercenaries and companions you have on your side you get extra slot for a slave.

How to Enslave

To enslave someone you need them to be knocked out. The best way to do it is to take their hit points below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid killing them. Once your future slave is knocked out, left click on them and choose the bag icon, then the rope in your inventory :

  • If you succeed at enslaving them, you'll see the message "He will make a fine slave". Heal your slave and talk to him.
  • If you failed at enslaving him or can't, then you'll see another message : "You failed to enslave".

You can't enslave all NPCs, only some. See below for which ones...

Carry weight

  • Slaves have unlimited carry weight except for resources:
    • When the slave attempts to dig resources, item weight from his inventory is checked - if it's 200kg or more, then he won't dig anything.
    • All slaves have the same carry weight cap, regardless of their strength. (200kg)

Prices

Prices vary a lot, but the common female slave will be bought for 300 caps, and male for 400 caps while children are taken for 200 caps. On the side note - female Combat Slaves can be sold for 650 caps.

NPCs that can be turned into slaves

Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get information about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.


Poor people and slaves

Names Appearance Where to encounter Weapons handled* Comments
Average Peasant (Male) Near Den. Clubs, grenades and SMG. He won't survive any serious battle with low skills and health points.
Average Peasant (Female) Near Den. Grenades, pistols, rifles. You have to consider, do you enjoy her looks, because it might be the only good point to catch her.
Child (Male) Near Klamath.
Child (Female) Near Klamath.
Clever Slave (Male) Near Den, caves. Knives, clubs, grenades and pistols.
Clever Slave (Female) Near Den, caves. Knives, grenades, pistols.
Combat Slave (Male) Moonshiners encounter near of Modoc All sorts of weapons. This kind of slave has low health points, and even combat skills aren't so high either. But seeing a guy in Leather Armor with a Gatling can surely scare off your attackers.
Combat Slave (Female) Rarely caves, Moonshiners encounter near of Modoc All sorts of weapons. Very similar to male Combat Slave except slightly lower skills and health.
Cute Slave Near Den, caves. Knives, grenades, pistols. Really weak and unskilled slave.
Farmer (Male) Near Klamath.
Farmer (Female) Near Klamath. Grenades, pistols, rifles.
Generic Slave (Male) Near Den. Grenades, knives, spears, hammers and SMG.
Generic Slave (Female) Near Den. Grenades, knives, spears, hammers.
Handsome Slave Near Den, caves.
Healthy Slave (Male) Near Den, caves. Knives, clubs, grenades and pistols.
Healthy Slave (Female) Near Den, caves. Grenades, pistols, rifles.
Strong Peasant Near Den.
Strong Peasant (68) Near Den. Knives, grenades and SMG.
Strong Slave (Male) Near Den, caves.
Strong Slave (Female) Near Den, caves. Grenades, pistols, rifles.
Weak Peasant (Male) Near Den. Knives, hammers, grenades and rifles. What a waste of rope.
Weak Peasant (Female) Near Den. Knives, grenades, pistols. The fact that she's unskilled makes her mostly useless.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm Pistol is tagged as SMG because of used sprite (skin animation).

Wanderers and primitives

Names Skins Where to encounter Weapons handled* Comments
Fisherman Coast - west of Arroyo. Grenades, knives, spears, hammers and SMG. Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
Fisherwoman Coast - west of Arroyo. Grenades, knives, spears, hammers. Good with throwing knives and melee weapons. They can use grenades too but tend to kill themselves usually by throwing it to targets that are too close.
Nomad Male Near Arroyo. Grenades, knives, spears, hammers and SMG. They have some damage resistance and small gun skills. They are better with melee weapons.
Nomad Female) Near Arroyo. Grenades, knives, spears, hammers. A bit weaker then male nomads. But she is quite ok with melee too.
Holy Man Everywhere, and particularly at west of Den. Knives, Spears. They are fun :) But have zero Damage Resistances and Damage Thresholds which makes them very vulnerable.
Holy Woman Everywhere, and particularly at west of Den. Knives, Spears. They are fun :) But have zero Damage Resistances and Damage Thresholds which makes them very vulnerable.
Lone Wanderer Everywhere. Knives, Spears. As Holy Persons, they are fun :) but almost useless, because they can only handle knives, spears or fight in Hand to Hand.
Wilder (Male) Some places on coast. Grenades, knives, spears, hammers and SMG. They are quite good with knives and hammers. Although he can use some small guns his skills are horrible.
Wilder (Female) Some places on coast. Grenades, knives, spears, hammers. Female wilders are quite good with knives and hammers.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm Pistol is tagged as SMG because of used sprite (skin animation).

Patrols

Names Skins Where to encounter Weapons handled* Comments
Bootlegger (Male) Near Redding, caves. Knives, hammers, grenades and rifles. Good with rifles and more capable in HtH combat, yet their HP leaves much to be desired.
Bootlegger (Female) Near Redding, caves. Grenades, pistols, rifles. This bootlegger can successfully handle several small guns, but low Perception affects her range, leaving her more accurate in HtH combat. She is tougher than she looks.
Homesteader (Male) Near Redding. Knives, clubs, grenades and pistols. They can be useful with a Cattle Prod or a pistol. Lack of decent hit points holds back their potential.
Homesteader (Female) Near Redding. Knives, grenades and SMG. As the female Homesteader she has good perception, making her an accurate shooter at a reasonable range.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm Pistol is tagged as SMG because of used sprite (skin animation).

Criminals

Names Skins Where to encounter Weapons handled* Comments
Bandit (Male) Near Den and Klamath, rarely caves. Knives, grenades, pistols and SMG. It's really hard to find a Tough Bandit, but still possible. Can be decently effective when armed with a higher-tier pistol, though will need a good bit of amount of ammo to deal with the not-so-good skill.

Can be leveled up, gaining +2 HP every level.

Bandit (Female) Near Den and Klamath. Knives, spears, grenades and SMG. Doesn't have very much health but can use all kind of knives. The Female Bandit is also a good HtH fighter. Expect to dump a lot of ammo on them if you arm them with a small gun.

Can be leveled up, gaining +2 HP every level.

Trapper (Male) Near Klamath. Spears, grenades, pistols, SMG and rifles. Can be leveled up, gaining +4 HP every level. Outdoorsman 90.
Trapper (Female) Near Klamath. Knives, spears, grenades. Can be leveled up, gaining +4 HP every level. Outdoorsman 100.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm Pistol is tagged as SMG because of used sprite (skin animation).

Ghouls

Names Skins Where to encounter Weapons handled* Comments
Ghoul Crazy Near Gecko, Broken Hills and Necropolis. Spears, rifles. Despite being slow and shambling, they are fantastic snipers. If left unarmed, however, they are next to useless.

Can be leveled up, gaining +3 HP every level.

Ghoul Scavenger Near Gecko and Necropolis. Knives, pistols. In terms of melee and short range weapons, they can be more useful than the Ghoul Crazies as they can run after their targets. Their ability to run also makes them harder to catch, though not by much.

Can be leveled up, gaining +3 HP every level.

*Weapon handled - Tells what weapons slaves can hold. All slaves can use both unarmed and throw weapons. 14mm Pistol is tagged as SMG because of used sprite (skin animation).