Glow Attack Plan: Difference between revisions

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So your team wants to run its adventures into [[Glow]], one of the most dangerous [[PvE]] locations in [[The World]], that just so happens to be fully enabled as a [[PvP]] place too. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly [[Radiated|radiation]] too, but your curiosity has a grip on your mind and you just '''have to''' go see it for yourself. Okay then.
So your team wants to run its adventures into [[Glow]], one of the most dangerous [[PvE]] locations in [[The World]], that just so happens to be fully enabled as a [[PvP]] place too. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly [[Radiated|radiation]] too, but your curiosity has a grip on your mind and you just '''have to''' go see it for yourself. Okay, but bring a team. You won't get very far beyond level 1 on your own.
__NOTOC__
__NOTOC__
==Prep-Work==
==Prep-Work==
Build a tent down there or a base, and share it so the team has a place to meet between runs. This place can be jammed with loot at times, and some of you will be so full you'll only be able to walk out slowly. Don't go back in alone! Meet at the base, form up again, and return as a united team. Sticking together is one of the keys to a successful [[Glow]] run.
Build a tent down there or a base, and share it so your team has a place to meet between runs. [[Glow]] can be jammed with loot at times, and some of you will be so full you'll only be able to walk out slowly. Don't go back in alone! Meet at the base, form up again, and return as a united team. Sticking together is one of the keys to a successful [[Glow]] run, so having a place to meet is like a heartbeat in your success. Meet, repair gear, change gear, refresh your [[Drugs]], get more ammo, and form up to go in again.


Make sure everyone has [[Drugs]], including [[Psycho]], [[Beer]], [[Nuka-Cola]], and [[Buffout]] if you use it. Plenty of [[Super Stimpak]]s are advised, but most importantly you each need [[Rad-X]] and multiple doses of [[RadAway]]. Each team member needs to understand how [[RadAway]] works too.  
Make sure everyone has [[Drugs]], including [[Psycho]], [[Beer]], [[Nuka-Cola]], and [[Buffout]] if you use it. Plenty of [[Super Stimpak]]s are advised, but most importantly you each need [[Rad-X]] and multiple doses of [[RadAway]]. Each team member needs to understand how [[RadAway]] works.
 
Have high [[First Aid]] skill, so you're ready to heal your friends when they get badly hurt. Have high [[Doctor]] skill too, to wake them up when they get knocked out. You need all team members alive and shooting to beat the robots.


Each of you should have [[Snakeater]] before venturing into [[Glow]]. Ideally, you also have [[Rad Resistance]], but this is optional since a lot of [[Character]]s do not have [[IN]] 7.
Each of you should have [[Snakeater]] before venturing into [[Glow]]. Ideally, you also have [[Rad Resistance]], but this is optional since a lot of [[Character]]s do not have [[IN]] 7.
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You should each have maximum [[Lockpick]] skill plus [[Expanded Lockpick Set]]s to open lockers, and you'll fail a lot even with both of these, causing delays.
You should each have maximum [[Lockpick]] skill plus [[Expanded Lockpick Set]]s to open lockers, and you'll fail a lot even with both of these, causing delays.


The best weapon against robots is the [[Pancor Jackhammer]] (but use any good shotgun), loaded with [[12 ga. EMP Shotgun Shells|EMP Shotgun Shells]]. EMP does not do much in a [[PvP]] fight though. Remember, this is a '''full loot drop''' location and PKs will sometimes crash your party.
The best weapon against robots is '''EMP''', so bring [[12 ga. EMP Shotgun Shells|EMP Shotgun Shells]] in a [[Pancor Jackhammer]], or any other good shotgun. EMP does not do much in a [[PvP]] fight though. Remember, this is a '''full loot drop''' location and PKs will sometimes crash your party.


Your gear should be in superior condition to avoid incoming crit damage. Ideally each team member (or at least ''someone'' in the team) should have maximum [[Repair]] skill and a few [[Super Tool Kit]]s to help keep the team's gear in superior condition.
Your gear should be in superior condition to avoid incoming crit damage. Ideally each team member (or at least ''someone'' in the team) should have maximum [[Repair]] skill and a few [[Super Tool Kit]]s to help keep the team's gear in superior condition.
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Before anyone leaves the base, designate the following:
Before anyone leaves the base, designate the following:
* an elevator operator (a tanky fighter with high [[First Aid]])
* Which one of you will be the elevator operator (a tanky fighter with high [[First Aid]])
* a generator repairman (does not need any repair tool)
* Who will be the generator repairman (does not need super-high [[Repair]] skill or any repair tools)
* and a doorman
* Who will be the doorman (if this role gets confused, someone will open a door that someone else just closed)


Everyone should tag the elevator operator. When you all group up around an elevator, stand close but not inside, and don't block it. Let your elevator operator be the one who goes in and pushes the buttons. He should call out a number too (1, 2, 3, 4, 5, 6), of the destination level, so everyone is clear where you're going next.
Everyone should tag the elevator operator. When you all group up around an elevator, stand close but not inside, and don't block it. Let your elevator operator be the one who goes in and pushes the buttons. He should call out a number too (1, 2, 3, 4, 5, 6), of the destination level, so everyone is clear where you're going next. People get left behind sometimes, and will need to know for sure where the team just went. So the elevator guy should call it out.


Next, agree on a route, and call out the plan before you start. Example:
Next, agree on a route, and call out the plan before you start. Example:


"''Okay team, we're going to go to level 1 but run straight into the room with the first two lockers. Ignore the lockers though because we need to kill the level 1 robots first. Try not to trigger them until we're all in the room. Doorman, we need you to close the room's door and move aside. As the robots reach our room to attack, they will have to spend [[AP]] to open the door. Doorman closes the door as opportunity permits during combat. Once level 1 robots are down, we use 2 doses of [[RadAway]] each, and go straight to elevator wasting no time. Leave level 1 lockers behind - we will get them later. Elevator operator, we need you to step into elevator as we crowd near it, and call out '''3'''. We'll appear on level 3 and repeat the process with door and killing robots again. With level 3 robots down, we move to right rear elevator and head to level 6 the same way. Once on 6, we'll clear a path to the generator, and group up at the left rear elevator. We need our generator repairman to fix the level 6 generator and meet us. Then elevator operator steps in, and calls out '''5'''. We hit level 5 and beat robots there too. Then loot level 5! Get full as fast as you can and start walking back to elevator. Generator repairman, you need to return to 6 pronto in case we take too long - make sure we don't get stuck on level 5 or we melt into death-goo. The rest of you, once you're full of loot, return to 6 as you can, but wait on 6 at right rear elevator so the team can exit together. Robots will be back up on other levels, and we need to hit them as a team to beat them, so no rambo exits. Go stash loot once we're out, and return here to base for the next run.''"
"''Okay team, we're going to go to level 1 but run straight into the room with the first two lockers. Ignore the lockers though because we need to kill the level 1 robots first. Try not to trigger them until we're all in the room. Doorman, we need you to close the room's door and move aside. As the robots reach our room to attack, they will have to spend [[AP]] to open the door. Doorman closes the door as opportunity permits during combat. Once level 1 robots are down, we use 2 doses of [[RadAway]] each, and go straight to elevator wasting no time. Leave level 1 lockers behind - we will get them later on the way out. Elevator operator, we need you to step into elevator as we crowd near it, and call out '''3'''. We'll appear on level 3 as a team, and repeat the process with door and killing robots again. With level 3 robots down, we move to right rear elevator and head to level 6 the same way. Once on 6, we'll clear a path to the generator, and group up at the left rear elevator. We need our generator repairman to fix the level 6 generator and meet us. Then elevator operator steps in, and calls out '''5'''. We hit level 5 and beat robots there too, using the same process. Then loot level 5! Get full as fast as you can and start walking back to elevator. Generator repairman, you need to return to 6 pronto in case we take too long - make sure we don't get stuck on level 5 or we melt into death-goo. The rest of you, once you're full of loot, return to 6 as you can, but wait on 6 at right rear elevator so the team can exit together. Robots will be back up on other levels, and we need to hit them as a team to beat them, so no rambo exits. Go stash loot once we're out, and return here to base for the next run.''"


The above plan is about hitting level 5 first, which is not required - you can hit them in whatever order you like, but make sure there's a plan or it becomes chaos and people die.
The above plan is about looting level 5 first, which is not required - you can hit levels in whatever order you like, but make sure there's a plan or it becomes chaos and people die.


Once you offload loot and meet back at base, verify people are ready for a 2nd run. Radiation levels need to be low again. Find out if someone in the team is having trouble with radiation before going back in.
Once you offload loot and meet back at base, verify people are ready for a 2nd run. [[Radiated|Radiation]] levels need to be low again. Find out if someone in the team is having trouble with [[Radiated|radiation]] before going back in.


When ready, call out the plan again. Maybe the above team will hit level 4 next. Launch your 2nd run and dive into killer robot fun!
When ready, call out the plan again. Maybe the above team will hit level 4 next. Launch your 2nd run and dive into killer robot fun!

Revision as of 19:32, 19 December 2020

So your team wants to run its adventures into Glow, one of the most dangerous PvE locations in The World, that just so happens to be fully enabled as a PvP place too. You've heard about loot there, and you know it's guarded by killer robots. You've been warned about the deadly radiation too, but your curiosity has a grip on your mind and you just have to go see it for yourself. Okay, but bring a team. You won't get very far beyond level 1 on your own.

Prep-Work

Build a tent down there or a base, and share it so your team has a place to meet between runs. Glow can be jammed with loot at times, and some of you will be so full you'll only be able to walk out slowly. Don't go back in alone! Meet at the base, form up again, and return as a united team. Sticking together is one of the keys to a successful Glow run, so having a place to meet is like a heartbeat in your success. Meet, repair gear, change gear, refresh your Drugs, get more ammo, and form up to go in again.

Make sure everyone has Drugs, including Psycho, Beer, Nuka-Cola, and Buffout if you use it. Plenty of Super Stimpaks are advised, but most importantly you each need Rad-X and multiple doses of RadAway. Each team member needs to understand how RadAway works.

Have high First Aid skill, so you're ready to heal your friends when they get badly hurt. Have high Doctor skill too, to wake them up when they get knocked out. You need all team members alive and shooting to beat the robots.

Each of you should have Snakeater before venturing into Glow. Ideally, you also have Rad Resistance, but this is optional since a lot of Characters do not have IN 7.

You should each have maximum Lockpick skill plus Expanded Lockpick Sets to open lockers, and you'll fail a lot even with both of these, causing delays.

The best weapon against robots is EMP, so bring EMP Shotgun Shells in a Pancor Jackhammer, or any other good shotgun. EMP does not do much in a PvP fight though. Remember, this is a full loot drop location and PKs will sometimes crash your party.

Your gear should be in superior condition to avoid incoming crit damage. Ideally each team member (or at least someone in the team) should have maximum Repair skill and a few Super Tool Kits to help keep the team's gear in superior condition.

Make sure everyone knows how to use Control+Click for fast loot transfers. Timing is everything in Glow, and robots regenerate if you take too long.

Mission Briefing

You may be spoiled on voice chat, but if not, use Radios (helmet radios). Choose a mission channel and verify everyone is on it.

Before anyone leaves the base, designate the following:

  • Which one of you will be the elevator operator (a tanky fighter with high First Aid)
  • Who will be the generator repairman (does not need super-high Repair skill or any repair tools)
  • Who will be the doorman (if this role gets confused, someone will open a door that someone else just closed)

Everyone should tag the elevator operator. When you all group up around an elevator, stand close but not inside, and don't block it. Let your elevator operator be the one who goes in and pushes the buttons. He should call out a number too (1, 2, 3, 4, 5, 6), of the destination level, so everyone is clear where you're going next. People get left behind sometimes, and will need to know for sure where the team just went. So the elevator guy should call it out.

Next, agree on a route, and call out the plan before you start. Example:

"Okay team, we're going to go to level 1 but run straight into the room with the first two lockers. Ignore the lockers though because we need to kill the level 1 robots first. Try not to trigger them until we're all in the room. Doorman, we need you to close the room's door and move aside. As the robots reach our room to attack, they will have to spend AP to open the door. Doorman closes the door as opportunity permits during combat. Once level 1 robots are down, we use 2 doses of RadAway each, and go straight to elevator wasting no time. Leave level 1 lockers behind - we will get them later on the way out. Elevator operator, we need you to step into elevator as we crowd near it, and call out 3. We'll appear on level 3 as a team, and repeat the process with door and killing robots again. With level 3 robots down, we move to right rear elevator and head to level 6 the same way. Once on 6, we'll clear a path to the generator, and group up at the left rear elevator. We need our generator repairman to fix the level 6 generator and meet us. Then elevator operator steps in, and calls out 5. We hit level 5 and beat robots there too, using the same process. Then loot level 5! Get full as fast as you can and start walking back to elevator. Generator repairman, you need to return to 6 pronto in case we take too long - make sure we don't get stuck on level 5 or we melt into death-goo. The rest of you, once you're full of loot, return to 6 as you can, but wait on 6 at right rear elevator so the team can exit together. Robots will be back up on other levels, and we need to hit them as a team to beat them, so no rambo exits. Go stash loot once we're out, and return here to base for the next run."

The above plan is about looting level 5 first, which is not required - you can hit levels in whatever order you like, but make sure there's a plan or it becomes chaos and people die.

Once you offload loot and meet back at base, verify people are ready for a 2nd run. Radiation levels need to be low again. Find out if someone in the team is having trouble with radiation before going back in.

When ready, call out the plan again. Maybe the above team will hit level 4 next. Launch your 2nd run and dive into killer robot fun!

Happy looting.