Guide 101: Crawling Out of the Sandstorm: Difference between revisions

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* Now with a bunch of [[fiber]]s, go to the workbench in Old Town and make some ropes for 10 [[xp]] each.
* Now with a bunch of [[fiber]]s, go to the workbench in Old Town and make some ropes for 10 [[xp]] each.
* (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
* (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
* Next, you can sell the rope in the Gun Store in Hub's Market area. Get 100 caps each!
* Next, you can sell the rope at Beth's Gun Store in Hub's Market area. Get 100 caps each!
* (Stepping through this guide while writing it, i was able to craft 60 ropes total and thus get 4 more Scout books.)  
* (Stepping through this guide while writing it, i was able to craft 60 ropes total and thus get 4 more Scout books.)  
* Exit Hub, head south to [[Gun Runners]] again to close the deal for Jacob.
* Exit Hub, head south to [[Gun Runners]] again to close the deal for Jacob.

Revision as of 05:13, 8 March 2015

You start this adventure having ducked a sandstorm from inside a cellar hole under some tent.

Exit the Tent

  • Use the ladder to climb out, and run south of the tent to talk to J.D.
  • Ask him if you can travel with them and get the quest to deliver a message. Your first quest!
  • Also talk with Kris, the guy at the watering hole.
  • Get Kris talking about how to obtain water, and get your first 50 xp.
  • Grab the water bag from the ground near the water's edge, and exit this Starting location.

Start Getting XP

  • (On your way to Hub, note the location of Hinkley, a combat training site.)
  • Head to Hub but do not enter yet. Use the Town/World button to enter via Old Town.
  • Run south and find the "sad wife" inside where she lives. Talk with her about finding Joseph. Your next quest!
  • Note the other building has a working still, for making Rot Gut. Those workbenches do not work here though.
  • Run north and talk with Jacob the merchant about a deal with Gun Runners. Your third quest!
  • Enter the building at the east end of the street. See the workbench in there? You can use this later to craft stuff.
  • Exit Old Town and run west through the Market area into the bar, the Maltese Falcon.
  • (Pass up the Far Go Trader for now. You're coming back to it soon to deliver that message from J.D. but not yet.)
  • You might have 200 xp now, 150 from entering Hub and 50 from Kris at the Starting location.
  • Talk with Mick in the bar to get The Wasteland Band quest. Mick gives you some caps. Don't spend them. You need them for Ronnie.

Check Pip-Boy

Open your Pip-Boy (press P twice) and check which quests you have now. It should show these four:

Now let's make some easy xp...

A Humble Beginning

  • Run up the street and find the brahmin pens on the left. Get a shovel from Cleve (black guy in a red shirt) and agree to shovel poo.
  • Arm your shovel in slot 1 and now you can shovel poo in any cow pen by simply mousing over poo.
  • Never block a gate! You get some fast warnings a few times if you block gates and then the guards kill you.
  • Check the brahmin pens at Hub's main gate area. Watch for sneaky poo under the fence.
  • At 24 xp per poo, you can get to level 2 pretty fast. Other players do this too so poo might be scarce at Hub.
  • Move boxes too. Get this job from the box man (another black guy in a red shirt) near the caravan trailer.
  • Move 10 boxes from the cart into the hut nearby (just drop them on the floor inside) and talk to him again to get paid.
  • Hub is a popular place to hang out. Talk with players there to get info. Some will help. Some will not. But they all know stuff and you can learn even by simply listening to their conversations.

Now that's more poo than most players care to shovel but it helped get you to level 2.

Welcome to Level 2! Do not distribute your Skill Points yet. You'll get a free boost to Small Guns if you wait. Now let's see about those quests.

Your First Perk

  • Go back to the poo man down the street to get paid for whatever poo you shoveled.
  • Exit the city and note some things on the map: A Tent in the Wasteland, and Gun Runners.
  • Remember: you're not fighting yet. You need to opt out of encounters and quickly exit the ones you're forced into. Stay alive!
  • Head south to Gun Runners but be careful! Boneyard is dangerous. Be ready to quickly exit forced encounters. You're in RT mode, right?
  • Enter Gun Runners, run up into the main Gun Runners building and speak with Marshall (in Combat Armor) to get a perk.
  • The Boneyard Guard support perk just boosted your Small Guns skill by 15 points. Nice, and you got a 10mm Pistol!
  • Talk with him again to dialogue about one of your quests, the one for Jacob.
  • (Take the easiest dialogue options in this quest to avoid complications.)
  • (Note that merchant at Gun Runners. His name is Ralph.)
  • Now that you got the Boneyard Guard perk, you can dump all of your Skill Points into Small Guns (110).
  • Before you exit Gun Runners, just look at all that poo! It's smells like...like...like xp.
  • Exit Gun Runners when done, and travel to New Adytum, just south.
  • Do not go to Warehouse yet. It's a very tough place to survive even for seasoned veterans.
  • Enter New Adytum and speak with Dyer Greenberg, in Combat Armor. Ask him about Salvagers to get their location. 150 xp!
  • Back to map, head West to Salavagers and talk with the bald Regulator about Joseph. Sad news, but 500 xp.
  • As long as you're in Salvagers, you may as well move boxes, like in Hub, for caps. It's faster here.
  • Exit Salvagers and head back north to Hub. Enter Old Town and deliver the sad news to the sad wife. 250 xp.
  • Run north and talk with Jacob again about the deal with Gun Runners. You're not done with this quest just yet.
  • Exit Old Town to Market area and find the Far Go Trader right there. Deliver JD's message to Mitch. 400 xp.
  • (Note there are two different NPCs at Hub named Mitch. The other one is the short merchant.)

Welcome to level 3 and your first Perk! This guy will benefit greatly from the Adrenaline Rush perk. You can dump all of your Skill Points into Outdoorsman (92) this time and this will help you get your own workbenches and travel more safely.

Chapter 5

  • Exit Hub and head north 4 zones to Junktown.
  • (There is an exit in the Market area below the Gun Store and the Iguana Bits vendor. Use F4 to toggle your HUD up and down to find it.)
  • Enter Junktown's north gate and run west to find Ronnie near the boxing arena.
  • Talk with Ronnie about getting the band back together with Mick. 250 xp.
  • You're coming back to Junktown soon but exit for now and head 1 zone west to see the quarry on your map.
  • Head south back to Hub to tell Mick the good news that Ronnie said yes about the band.
  • Enter Hub's Market area, run into the bar and tell Mick Ronnie is on board. 450 xp.
  • (Mick needs you to find Charlie next, who is in San Francisco.)
  • As long as you're here, move boxes again to get a few more caps. You can buy a Scout book to boost OD.
  • (Moving boxes is a job with a timer, so if you made it back pretty fast, you won't be able to do this again just yet.)
  • Shoveling poo at this point is more about simply getting a few caps. Books are expensive so shovel if you can.
  • Get paid for boxes and poo, then run south to Hub's market area into the book store.
  • (The book store is one of the four buildings in the middle of Hub's Market, above the FLC bank.)
  • Talk with Mrs Stapleton to buy a Scout book. Read that book and your Outdoorsman should reach 102.
  • (You can read 9 more Scout books later for more boosts to your Outdoorsman skill, and you will soon!)
  • Run back up the street to the tent near the poo man, and talk with Dan to trade your shovel for a knife. 100 xp.
  • Run across the street into the corn fields and use the knife on certain stalks to get fiber. Nine of them produce fiber. Find them!
  • Now talk with the farmer standing there near the water pipe. He gives you a job to water the other farmers.
  • Click the water pipe to fill your water bag with water and go talk with a farmer.
  • Refill your water bag at the pipe each time and water 10 farmers to get paid. Some of them are across the street. 150 xp and 100 caps.
  • Now with a bunch of fibers, go to the workbench in Old Town and make some ropes for 10 xp each.
  • (Ropes are heavy. You may only be able to make 15 ropes before you are overloaded.)
  • Next, you can sell the rope at Beth's Gun Store in Hub's Market area. Get 100 caps each!
  • (Stepping through this guide while writing it, i was able to craft 60 ropes total and thus get 4 more Scout books.)
  • Exit Hub, head south to Gun Runners again to close the deal for Jacob.
  • Exit Gun Runners and head west to the Boneyard Library. Get a job as a hit man from Hammilton.
  • Exit to map again and now you see the Boneyard Train Station. Go there and buy a ticket.
  • Talk to 4 people there and ask about a middle-aged man with black hair. The last one will know.
  • You may have to wait a few minutes, but board the next train to San Francisco.
  • When you reach the San Fran Train Station, talk to four people there about the man with black hair.
  • Exit the San Fran train station and walk to San Fran. Be careful! It's dangerous around here!
  • Enter San Fran via the Tanker. Run up into the bar and speak with Charlie about the band.
  • (On your way out of the Tanker, note the NPC merchants here. You'll be trading with them later.)
  • Find the stairway off the docks and exit San Fran via the west exit grid. Re-enter San Fran's main gate.
  • Run north to the Archway exit grid which leads to the science lab.
  • Get a tough job to kill ants from Dr Wong Yi Tze. This will be a tough fight against a bunch of ants.
  • Exit San Fran and find the ant next on the map. Go there and be ready to exit again.
  • (Note the location of the San Fran mine.)
  • To beat the ants, use guerrilla hit-n-run tactics. They will swarm you if you let them, so kill 1 and exit.
  • When you beat the ants, head north to find Gordon's Gas Station and get the Ranger perk.
  • Now you get a Safe House with a workbench whenever you build a Tent!
  • Head back to Dr Wong in San Fran to get paid for killing the ants.

Welcome to level 4! Dump all those Skill Points into Repair (40) and you'll be close to getting your first crafting professions.

  • Go back to the San Fran Train Station, get a ticket and board the train back to Boneyard.
  • Head back up to Hub and enter Old Town to talk with Jacob and finalize the deal with Gun Runners.
  • If don't have fibers, get some more and craft 10 more ropes at Hub's workbench in Old Town.
  • Sell some ropes, get some caps, and buy a book on electronics. Two if you can afford it. Read them.
  • Your Repair skill should be almost 50 by now. As soon as it is, you qualify for some professions.
  • Head over to the Maltese Falcon bar and talk to Mick again about the band.
  • Exit Hub to World Map. Let's go check out that tent in the wasteland.
  • The abandoned farmhouse is a few zones straight west. Kill the rats.
  • You get some good xp and some tools on this quest. Report back to the farmer woman and get a tent!

Welcome to level 5! Get your Small Guns skill up to 120, Doctor up to 23, and Repair to 50.

  • Let's set that tent up (as a Safe House) up next to Junktown Quarry and craft some new gear!
  • Drop all your gear at your new Safe House and bring only a sledgehammer to the mine.
  • Bring back some iron and minerals to your workbench and craft Metal Parts and Gunpowder.
  • Use the materials to craft some ammo and sell it at the General Store in Hub. Save up 1500 caps.
  • Take 1500 caps into Junktown and pay Boyce to train you as a Small Guns gunsmith.
  • When you leave Junktown, enter a random location, find some trees you can cut, and gather some Wood.
  • Drop off the wood at your workbench and head back to the mine. Let's make some Combat Shotguns!
  • You could go haywire crafting stuff. Stick to ammo and tier 1 guns now that you have a profession.
  • Keep the guns with bonus stats, and sell the rest for caps. Use the caps to buy more Books.
  • Keep mining and crafting, selling and saving caps until you hit level 6 which won't be long.

Welcome to level 6 and your next perk! Your character will greatly benefit from the Toughness perk but Quick Pockets is also popular especially if you plan to use bursting guns a lot. QP saves you a lot of Action Points in a fight against numerous enemies. Dump all 19 Skill Points into Doctor (42).

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