Known Bugs
A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here
Barter
- When using the trade function to Barter directly between characters, Hidden Mode can crash game client.
Bases
- Sometimes a new faction leader gets auto-demoted to Recruit after building a new base.
Caravans
- Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.
Encounters
- Often times, the NPC groups that you actually find in random encounters are not the NPC groups indicated by the encounter prompt.
- Looting a dead NPC often moves the corpse to an adjacent hex, resulting in loot failure/malfunction.
Interface
- Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
- Clicking Quests in Pip-Boy shows info for wrong quest - other quest a few higher in the list.
- Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
- If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
Miscellaneous
- Player Farms are sometimes appearing on top of a town, like Redding.
- Dialogue error with Rancher at Player Farms.
- Settlers at Player Farms do not "unlock" and have no dialogue to do so even after unlocking the church.
- Grab-All does not work on Broc/Xander at Lander's Point
- No Brahmin Dung in the pen at Vault City, apparently due to constipated Brahmin there.
- Stand in front of the rear wheel of a Cockroach car, and the wheel appears to be in front of you.
NPC Companion Followers
- These Followers have been known to disappear and/or become very hard/impossible to find. When a companion dies, the players should expect a delay in finding them anyway. You might need to search multiple tents/bases.
Other NPCs
- Ronnie of the Wasteland Band is usually stuck since S3 began. Hidden behind bar and won't move.
Quests
- Blood-Soaked Heroes: The main quest only loads to your Pip-Boy after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to The World map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest.
Turn-Based Activities
- Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
- Caves can also be a problem in TB.
Proposed Bug Tracker Table
ID | Status | Type | Description | Verified | Developer |
---|---|---|---|---|---|
0001 | OPEN | NPC | Farm Settlers don't work at Player Farm | Henry | Corosive |
0002 | OPEN | NPC | Young Adventurers come back after perma-removal | Henry |
- ID = a unique number
- Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
- Type = attempt to categorize bug records
- Verified = who can confidently confirm this bug is real?