Known Bugs

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Revision as of 20:09, 16 November 2017 by Henry (talk | contribs)
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A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here

Barter

  • When using the trade function to Barter directly between characters, Hidden Mode can crash game client.

Bases

  • Sometimes a new faction leader gets auto-demoted to Recruit after building a new base.

Caravans

  • Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.

Encounters

  • Often times, the NPC groups that you actually find in random encounters are not the NPC groups indicated by the encounter prompt.
  • Looting a dead NPC often moves the corpse to an adjacent hex, resulting in loot failure/malfunction.

Interface

  • Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
  • Clicking Quests in Pip-Boy shows info for wrong quest - other quest a few higher in the list.
  • Game client crashes sometimes when dropping items one-by-one on ground from character inventory.
  • If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.

Miscellaneous

NPC Companion Followers

  • These Followers have been known to disappear and/or become very hard/impossible to find. When a companion dies, the players should expect a delay in finding them anyway. You might need to search multiple tents/bases.

Other NPCs

Quests

  • Blood-Soaked Heroes: The main quest only loads to your Pip-Boy after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to The World map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest.

Turn-Based Activities

  • Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
  • Caves can also be a problem in TB.

Proposed Bug Tracker Table

ID Status Type Description Verified Developer
0001 OPEN NPC Farm Settlers don't work at Player Farm Henry Corosive
0002 OPEN NPC Young Adventurers come back after perma-removal Henry
  • ID = a unique number
  • Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
  • Type = attempt to categorize bug records
  • Verified = who can confidently confirm this bug is real?