Marcus: Difference between revisions
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(Created page with "{{NPC | name = Marcus | image = Mamtnaa_sw.gif | description = A burly old mutant, Sheriff of Broken Hills. | hp = 170 | weapon = Avenger Minigun | location = Broken...") |
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Talk with him to initiate [[Town Control]] in [[Broken Hills]]. | Talk with him to initiate [[Town Control]] in [[Broken Hills]]. | ||
You can pay Marcus 10k [[Caps]] to [[Crafting#Item Enchanting|enhance]] one of your [[Big Guns]], with the following possible results: | |||
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses) | |||
* 35% - item will be destroyed, player will get some junk depending on item type | |||
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100) | |||
* 30% - nothing happens | |||
==See Also== | |||
* [[Skeeter]] in [[Gecko]] will [[Crafting#Item Enchanting|enhance]] [[Energy Weapons]] | |||
* [[Balthas]] in [[Modoc]] will [[Crafting#Item Enchanting|enhance]] [[Armors]] | |||
* [[Flick]] in [[Den]] will [[Crafting#Item Enchanting|enhance]] [[Small Guns]] | |||
* [[Sulik]] in [[Klamath]] will [[Crafting#Item Enchanting|enhance]] [[Throwing]] and [[Melee Weapons]] | |||
[[Category:Critters]] | [[Category:Critters]] | ||
[[Category:Broken Hills]] | [[Category:Broken Hills]] |
Latest revision as of 02:35, 27 January 2021
Marcus | |
---|---|
A burly old mutant, Sheriff of Broken Hills. | |
HP | 170 |
Weapon | Avenger Minigun |
Location | Broken Hills, outside main building |
Quests | Involved with Water for the World |
Training | (none) |
Perks | (none) |
Trading | Barter works but limited Inventory |
Other | Town Control contact |
Deliver water to him from Hub's Water Merchants.
Talk with him to initiate Town Control in Broken Hills.
You can pay Marcus 10k Caps to enhance one of your Big Guns, with the following possible results:
- 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
- 35% - item will be destroyed, player will get some junk depending on item type
- 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
- 30% - nothing happens