Religions: Difference between revisions

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==Overview==
==Overview==
Currently there are eight active [[Religions]] in the wasteland, all shown in the table below.<br>Spread across the barren wastes, they wage their never ending [[Religious War]]. Each one is fighting their enemy in attempt to steal more territories and influence.<br>Maybe you can tip the scales in favour of the [[Religions|Right One]]?
Currently there are eight active [[Religions]] in the wasteland, all shown in the table below.<br>Spread across the barren wastes, they wage their never ending [[Religious War]]. Each one is fighting their enemy in attempt to steal more territories.<br>Maybe you can tip the scales in favour of the [[Religions|Right One]]?
==Joining a Religion==
==Joining a Religion==
You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.<br>
You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.<br>

Revision as of 23:51, 6 August 2018

Overview

Currently there are eight active Religions in the wasteland, all shown in the table below.
Spread across the barren wastes, they wage their never ending Religious War. Each one is fighting their enemy in attempt to steal more territories.
Maybe you can tip the scales in favour of the Right One?

Joining a Religion

You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.
After joining you can do two tasks for your Religion - Kill an enemy patrol and Deliver supplies, as shown in the table on the right.

Religions
All of the active Religions in wasteland, each waging its Religious War.
Religion Children of Cathedral Christian Missionaries Dharmanian Followers of the Apocalypse Hubologists Mormons Reavers Renewal
Leader Image
Leader The Voice Father Tobius Reaper Herishna Saradine Nicole AHS-7 Mcgoodle Mother Board Ka'Tar
Town & Location Cathedral New Reno, Commercial Row, Church Shady Sands, Church Boneyard, Library San Francisco, Downtown Den, East Side, Church Vault City, Courtyard Gecko, southwest part of town
Enemy Followers of the Apocalypse Hubologists Renewal Children of the Cathedral Christians Reavers Mormons Dharmanian
Note The skin of the Leader is the same, but with a blue shirt, exact image was unavailable. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour. The skin of the Leader may vary in colour.
Religious Mission #1:
Kill an enemy patrol.
Ask the Leader of your religion for battle coordinates and fulfill your religious duty by wiping out an enemy patrol.
Number of enemies 9 - 13
Armor Robes
Weapons Laser Pistol
Resistances Fire
Plasma
HP Range 136 - 141
XP per kill 300
Valuables Laser Pistol
SEC ammo
Spawn Location It usually spawns somewhere far.
XP on completion 1600
Caps on completion 850
Cooldown between missions None
Notes They don't run, but walk.
Even though they use ranged weapons, they don't shoot from range greater than 1 hex.
Religious Mission #2:
Deliver Supplies.
Deliver the following supplies to your Leader and earn Caps and XP.
x 1 For each Laser Pistol you deliver you get:
50 Caps
50 XP
x 50 For each bundle of 50 rounds of SEC you deliver you get:
50 Caps
50 XP
Notes Killing enemy patrols is the logical choice for obtaining those items.
The Condition of the delivered pistols is irrelevant.

Notes

  An average run of both missions yields between 5000 and 6000 XP, as well as 1300-1500 Caps.
You can take the combat mission in Turn-Based but it's way faster in Real-Time.
You can park you car in the encounter. Location is private.