Religions
Overview
Currently there are eight active Religions in the wasteland, all shown in the table below.
Spread across the barren wastes, they wage their never ending Religious War. Each one is fighting their enemy in attempt to steal more territories and influence.
Maybe you can tip the scales in favour of the Right One?
Joining a Religion
You can join any of those Religions simply by finding and talking to its Leader. You must resign your current Religion before joining another one.
After joining you can do two tasks for your Religion - Kill an enemy patrol and Deliver supplies, as shown in the table on the right.
Religions | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All of the active Religions in wasteland, each waging its Religious War. | |||||||||||||||||
Religion | Children of Cathedral | Christian Missionaries | Dharma | Followers of the Apocalypse | Hubologists | Mormons | Reavers | Renewal | |||||||||
Leader Image | |||||||||||||||||
Leader | The Voice | Father Tobius Reaper | Herishna Saradine | Nicole | AHS-7 | Mcgoodle | Mother Board | Ka'Tar | |||||||||
Town & Location | Cathedral | New Reno, Commercial Row, Church | Shady Sands, Church | Boneyard, Library | San Francisco, Downtown | Den, East Side, Church | Vault City, Courtyard | Gecko, southwest part of town | |||||||||
Enemy | Followers of the Apocalypse | Hubologists | Renewal | Children of the Cathedral | Christians | Reavers | Mormons | Dharma | |||||||||
Note | The skin of the Leader is same, but with a blue shirt, exact image was unavailable. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. | The skin of the Leader may vary in colour. |
Religious Mission #1: Kill an enemy patrol. | |||
---|---|---|---|
Ask the Leader of your religion for battle coordinates and fulfill your religious duty by wiping out an enemy patrol. | |||
Number of enemies | 9 - 13 | ||
Armor | Robes | ||
Weapons | Laser Pistol | ||
Resistances | Fire Plasma | ||
HP Range | 136 - 141 | ||
XP per kill | 300 | ||
Valuables | Laser Pistol SEC ammo | ||
Spawn Location | It usually spawns somewhere far. | ||
XP on completion | 1600 | ||
Caps on completion | 850 | ||
Cooldown between missions | None | ||
Notes | They don't run, but walk. Even though they use ranged weapons, they don't shoot from range greater than 1 hex. | ||
Religious Mission #2: Deliver Supplies. | |||
Deliver the following supplies to your Leader and earn Caps and XP. | |||
x 1 | For each Laser Pistol you deliver you get: 50 Caps 50 XP | ||
x 50 | For each bundle of 50 rounds of SEC you deliver you get: 50 Caps 50 XP | ||
Notes | Killing enemy patrols is the logical choice for obtaining those items. The Condition of the delivered pistols is irrelevant. |
Notes
An average run of both missions yields between 5000 and 6000 XP, as well as 1300-1500 Caps.
You can take the combat mission in Turn-Based but it's way faster in Real-Time.
You can park you car in the encounter. Location is private.