Solar Scorcher: Difference between revisions
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(Created page with "{{Weapon |name=Solar Scorcher |desc=Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-e...") |
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|desc=Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | |desc=Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | ||
|image=solarscr | |image=solarscr | ||
|dmgmin= | |dmgmin=30 | ||
|dmgmax= | |dmgmax=45 | ||
|dmgtype= | |dmgtype=Fire | ||
|atk0=Single | |atk0=Single | ||
|atk1= | |atk1=Burst | ||
|atk2= | |atk2=Other Attack | ||
|params0=AP: 4, Range: | |params0=AP: 4, Range: 32. | ||
|params1= | |params1=n/a | ||
|params2= | |params2=n/a | ||
|weaponperk=[[Accurate]] | |||
|ammo=Light | |ammo=Light | ||
|holder=6 | |holder=6 | ||
|minst=3 | |minst=3 | ||
|hands=Single-handed | |hands=Single-handed | ||
|deterioration=Yes | |||
|cost=2000 | |cost=2000 | ||
|weight=2267 | |weight=2267 | ||
}} | }} | ||
The Solar Scorcher is an energy weapon that deals fire damage. It charges up on sunlight, so it is mainly only useful during the day, but it does hold a charge into nighttime hours, so it can be used at night, up to 6 shots. | |||
[[ | '''NOTE''': This weapon can be recharged from 7AM to 22PM. | ||
[[Category:Single-handed]] | |||
[[Category:Damage | ==Obtaining== | ||
*[[Special Encounter]] [[Hidden Bomb Shelter]] | |||
*Can be found in [[Dayglow]] | |||
*Can be found in urban lockers (random encounter) | |||
*Can be found in [[Ares Rocket Silo]] | |||
==See Also== | |||
*Perk [[Pyromaniac]] | |||
==Other Pistols== | |||
* [[PPK12 Gauss Pistol]] | |||
* [[.223 Pistol]] | |||
* [[14mm Pistol]] | |||
* [[10mm Pistol]] | |||
* [[9mm Mauser]] | |||
* [[Desert Eagle .44]] | |||
* [[.44 Magnum Revolver]] | |||
* [[Zip Gun]] | |||
* [[FN 69A1]] | |||
* [[Needler Pistol]] | |||
* [[Laser Pistol]] | |||
* [[Magneto Laser Pistol]] | |||
* [[Plasma Pistol]] | |||
* [[YK32 Pulse Pistol]] | |||
{{NavboxWeapon}} | |||
[[Category:Single-handed weapons]] | |||
[[Category:Fire Damage]] | |||
[[Category:Energy Weapons]] | [[Category:Energy Weapons]] |
Latest revision as of 15:48, 14 July 2023
Solar Scorcher | ||
---|---|---|
Without the sun's rays to charge this weapon's capacitors this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | ||
Damage | 30 - 45 | |
Single | AP: 4, Range: 32. | |
Aimed Attack | Yes. Single AP +1(2) AP | |
Burst | n/a | |
Other Attack | n/a | |
Damage type | Fire | |
Weapon Perk | Accurate | |
Ammo | Light | |
Ammo capacity | 6 | |
Strength required | 3 | |
Type | Single-handed | |
Possible buffs for Weapons | ||
Deterioration | Yes | |
Weight | 2267 grams | |
Base price | 2000 caps |
The Solar Scorcher is an energy weapon that deals fire damage. It charges up on sunlight, so it is mainly only useful during the day, but it does hold a charge into nighttime hours, so it can be used at night, up to 6 shots.
NOTE: This weapon can be recharged from 7AM to 22PM.
Obtaining
- Special Encounter Hidden Bomb Shelter
- Can be found in Dayglow
- Can be found in urban lockers (random encounter)
- Can be found in Ares Rocket Silo
See Also
- Perk Pyromaniac
Other Pistols
- PPK12 Gauss Pistol
- .223 Pistol
- 14mm Pistol
- 10mm Pistol
- 9mm Mauser
- Desert Eagle .44
- .44 Magnum Revolver
- Zip Gun
- FN 69A1
- Needler Pistol
- Laser Pistol
- Magneto Laser Pistol
- Plasma Pistol
- YK32 Pulse Pistol
Skill Small Guns | ||
---|---|---|
None Requirements Can be crafted |
9mm Mauser · 10mm Pistol · Red Ryder BB Gun · Shotgun | |
Profession: Gunsmith (Small Guns) 1 |
.44 Magnum Revolver · .44 Magnum (Speed Load) · Desert Eagle .44 · Desert Eagle (Exp. Mag.) · Hunting Rifle · Scoped Hunting Rifle · Tommy Gun · M3A1 "Grease Gun" SMG · Sawed-Off Shotgun · Combat Shotgun · Grenade pistol FN 69A1 | |
Profession: Gunsmith (Small Guns) 2 |
14mm Pistol · .223 Pistol · Needler Pistol · 10mm SMG · M79 Grenade Launcher · H&K P90c · H&K CAWS · Sniper Rifle · Assault Rifle · Assault Rifle (Exp. Mag.) · FN FAL | |
Rare SG weapons Can not be crafted |
PPK12 Gauss Pistol · M72 Gauss Rifle · FN FAL (Night Sight) · FN FAL HPFA · H&K G11 · H&K G11E · Pancor Jackhammer · Jonny's BB Gun · Red Ryder LE BB Gun |
Skill Big Guns | ||
---|---|---|
None Requirements. Can be crafted | Flamer | |
Profession: Gunsmith (Big Guns) 1 | M60 | |
Profession: Gunsmith (Big Guns) 2 | Light Support Weapon · Minigun · Rocket Launcher · Incinerator | |
Rare BG weapons. Can not be crafted | Bozar · Vindicator Minigun · Avenger Minigun |
Skill Energy Weapons | ||
---|---|---|
None Requirements. Can be crafted | Laser Pistol | |
Profession: Energy Expert 1 | Magneto-Laser Pistol | |
Profession: Energy Expert 2 | Plasma Pistol · Plasma Pistol (Ext. Cap.) · Laser SMG · YK32 Pulse Pistol · Laser Rifle · Laser Rifle (Ext. Cap.) · Plasma Rifle | |
Rare EW. Can not be crafted | Alien Blaster · Gatling Laser · Laser Support Weapon · Solar Scorcher · Phazer · Turbo Plasma Rifle · YK42B Pulse Rifle |