Traps: Difference between revisions
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
|image=Traps.gif | |image=Traps.gif | ||
|modifies=The finding and removal of traps. Also the setting of explosives, for demolition purposes.. | |modifies=The finding and removal of traps. Also the setting of explosives, for demolition purposes.. | ||
|initial= | |initial=10% + ([[Perception]] + [[Agility]]) | ||
|perks=[[Demolition Expert]]<br>[[Light Step]] | |perks=[[Demolition Expert]]<br>[[Light Step]] | ||
|traits = [[Small Frame]] | |traits = [[Small Frame]] |
Revision as of 04:45, 31 July 2018
Skill Traps | |
---|---|
Modifies | The finding and removal of traps. Also the setting of explosives, for demolition purposes.. |
Initial level | 10% + (Perception + Agility) |
Related perks | Demolition Expert Light Step |
Related traits | Small Frame |
Maximum | 150 |
"The Traps skill governs the player's ability to find and remove of traps. The skill also has an impact on the player's ability to handle timed explosives properly. This excludes grenades, as they are handled under the Throwing skill. "
Usage
The higher your Traps skill, the more damage you do with when setting off Dynamite or Plastic Explosives, up to 645% damage at 150 Traps. As said in the description, this does not affect the damage done with Throwing weapons. Also, the higher your Traps skill, the less likely you are to set off a trap, such as bear traps which often spawn near footlockers, when attempting to disable it.
Note: Maximum Traps skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.
Professions Requiring Traps
See Also
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |