Crafting: Difference between revisions

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=Crafted items have a chance to get a bonus stat=
==Crafted items have a chance to get a bonus stat==


[[File:ACombat.jpg|thumb|Advanced Combat Armor]]
[[File:ACombat.jpg|thumb|Advanced Combat Armor]]
==Possible buffs for Armors==
===Possible buffs for Armors===
* Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]]
* +Normal/Laser/Fire/Plasma/Explode [[Damage Threshold|Thresholds]]
* Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]]
* +Normal/Laser/Fire/Plasma/Explode [[Damage Resistance|Resistance]]
* [[SPECIAL]] stats ([[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], [[Luck]])
* +[[SPECIAL]] stats ([[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], [[Luck]])
* [[Action Points|Action Point]]
* +1 [[Action Points|Action Point]]
* [[Radiated|Radiation Resistance]]
* +[[Radiated|Radiation Resistance]]
* [[Poisoned|Poison Resistance]]
* +[[Poisoned|Poison Resistance]]
* [[Carry Weight]]
* +[[Carry Weight]]
* [[Healing Rate]]
* +[[Healing Rate]]
* -Critical Power mod
* -Critical Power mod
* -Critical Chance mod
* -Critical Chance mod
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
[[File:UPlasma.jpg|thumb|Unique Plasma Rifle]]
==Possible buffs for Helmets==
===Possible buffs for Helmets===
* + Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]]
* +Normal/Laser/Fire/Plasma [[Damage Threshold|Thresholds]]
* + Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]]
* +Normal/Laser/Fire/Plasma [[Damage Resistance|Resistance]]
* - Critical Power mod
* -Critical Power mod
* - Critical Chance mod
* -Critical Chance mod
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]]
[[File:ALpistol.jpg|thumb|Advanced Laser Pistol]]
==Possible buffs for Weapons==
===Possible buffs for Weapons===
* + Critical Power
* +Critical Power
* + Critical Chance
* +Critical Chance
* + Min Damage
* +Min [[Damage]]
* + Max Damage
* +Max [[Damage]]
* + Accuracy
* +Accuracy
* + [[Range]]
* +[[Range]]
* + 1 Action Point
* +1 [[AP|Action Point]]




==Each item with buffs has a prefix, based on the number of buffs==
===Each item with buffs has a prefix, based on the number of buffs===
*''1 - Quality (25% chance)''
*''1 - Quality (25% chance)''
*''<span style="color:grey">2 - Improved (12% chance)</span>''
*''<span style="color:grey">2 - Improved (12% chance)</span>''
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There is almost 50% chance that a crafted item will have at least 1 bonus stat.
There is almost 50% chance that a crafted item will have at least 1 bonus stat.


=See also=
 
==Item Enchanting==
Player can improve his [[Weapon]]/[[Armor]] with crafting bonuses in following npcs:
 
* [[Flick]] in [[Den]] - [[Small Guns]]
* [[Marcus]] in [[Broken Hills]] - [[Big Guns]]
* [[Skeeter]] in [[Gecko]] - [[Energy Weapons]]
* [[Sulik]] in [[Klamath]] - [[Melee]] and [[Throwing]] weapons
* [[Balthas]] in [[Modoc]] - [[Armor]]s
 
It costs 10.000 caps and you have to keep an item you want to enchant in main hand slot.
 
'''Possible results''':
* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens
 
 
 
==See also==
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{|width="90%" align="center"



Revision as of 23:52, 13 November 2017

Crafting allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the FOnline: Reloaded economy. Many players create characters whose sole purpose is mining, and crafting items.


Crafted items have a chance to get a bonus stat

Advanced Combat Armor

Possible buffs for Armors

Unique Plasma Rifle

Possible buffs for Helmets

  • +Normal/Laser/Fire/Plasma Thresholds
  • +Normal/Laser/Fire/Plasma Resistance
  • -Critical Power mod
  • -Critical Chance mod
Advanced Laser Pistol

Possible buffs for Weapons


Each item with buffs has a prefix, based on the number of buffs

  • 1 - Quality (25% chance)
  • 2 - Improved (12% chance)
  • 3 - Superior (7% chance)
  • 4 - Advanced (3% chance)
  • 5 - Unique (1% chance)

There is almost 50% chance that a crafted item will have at least 1 bonus stat.


Item Enchanting

Player can improve his Weapon/Armor with crafting bonuses in following npcs:

* Flick in Den - Small Guns
* Marcus in Broken Hills - Big Guns
* Skeeter in Gecko - Energy Weapons
* Sulik in Klamath - Melee and Throwing weapons
* Balthas in Modoc - Armors

It costs 10.000 caps and you have to keep an item you want to enchant in main hand slot.

Possible results:

* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens


See also


Craftable Items Professions Resources Mines


And also... Books · Crafting tools · Gathering Cooldown · Workbench · Fixboy