Lockpick: Difference between revisions
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'''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | '''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | ||
{{NavboxSkills}} | |||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 05:28, 17 November 2017
| Skill Lockpick | |
|---|---|
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| Modifies | Chance to pick a lock. |
| Initial level | 10% + (Perception + Agility) |
| Related perks | Treasure Hunter |
| Related traits | None |
| Maximum | 150 |
"Lockpick is a skill of opening locks without the proper key."
Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places.
Your best friends on your journeys will be probably lockpicks (giving +25% skill bonus) or expanded lockpicks (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time.
Note: Maximum Lockpick skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.
Craftable items
Other advantages
- Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock.
- To lock something (locker/footlocker) simply use lock on it when it's in "open" state.
- When you successfully open a car or caravan with any Vehicle Key in active slot, key will be assigned to this car or caravan.
Note: Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
| Skills | ||
|---|---|---|
| Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
| Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
| Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter | |
