Crafting

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Revision as of 23:52, 13 November 2017 by IDru (talk | contribs)
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Crafting allows players to create a brand new items out of raw materials. To craft an item you'll need to have the necessary crafting profession (some items do not require a profession, however) and the resources required to make the item. Crafting is one of the most important features in the FOnline: Reloaded economy. Many players create characters whose sole purpose is mining, and crafting items.


Crafted items have a chance to get a bonus stat

Advanced Combat Armor

Possible buffs for Armors

Unique Plasma Rifle

Possible buffs for Helmets

  • +Normal/Laser/Fire/Plasma Thresholds
  • +Normal/Laser/Fire/Plasma Resistance
  • -Critical Power mod
  • -Critical Chance mod
Advanced Laser Pistol

Possible buffs for Weapons


Each item with buffs has a prefix, based on the number of buffs

  • 1 - Quality (25% chance)
  • 2 - Improved (12% chance)
  • 3 - Superior (7% chance)
  • 4 - Advanced (3% chance)
  • 5 - Unique (1% chance)

There is almost 50% chance that a crafted item will have at least 1 bonus stat.


Item Enchanting

Player can improve his Weapon/Armor with crafting bonuses in following npcs:

* Flick in Den - Small Guns
* Marcus in Broken Hills - Big Guns
* Skeeter in Gecko - Energy Weapons
* Sulik in Klamath - Melee and Throwing weapons
* Balthas in Modoc - Armors

It costs 10.000 caps and you have to keep an item you want to enchant in main hand slot.

Possible results:

* 25% - adding 1 additional crafting bonus (can be added to items that already have them but won't go over max number of bonuses)
* 35% - item will be destroyed, player will get some junk depending on item type
* 10% - item will be fixed - current and maximum condition will be increased by 10 (won't go over 100)
* 30% - nothing happens


See also


Craftable Items Professions Resources Mines


And also... Books · Crafting tools · Gathering Cooldown · Workbench · Fixboy