Guide 103: Chapter 1

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Guide 103
Get a strong start exploring solo!
Season 3rd (Began 2017 Sept 01)
Status Setting up structure
Completion 3%
Authors Henry
This Chapter Chapter 1
More Chapters Guide 103: Intro
Guide 103: Outline
Guide 103: Chapter 1
Guide 103: Chapter 2
Guide 103: Chapter 3
Notes Express Version


ALMOST READY
You can try the Express Version.

You begin this journey having just exited your vault, the place you've called home all your life. The vault door is locked behind you, and you cannot get back in, nor contact anyone inside - the control panel there is unresponsive. You're in a cave, and you see bones nearby. You have a chilling, dark feeling as you realize there is only one way to go: out, into an unfamiliar wasteland! But you know...you're not ready...

NOTE: Check out your Character's ID by holding ALT and clicking the Character. This ID is unique. If you keep game notes, write it down for later reference.

Your First Big Decision

As you reach the mouth of the cave, you see Lander's Point, a settlement nearby where some weary travelers seem to be going. You are prompted to choose between going to the settlement, or striking out on your own. It could be a secure place to start your adventure, but something about it reminds you of a crude prison. Maybe they can help you get outfitted with some basic gear, or maybe they set up this close to a vault for some sinister reason. You're not sure. You're smart enough not to trust anyone yet, and you're not naive enough to quickly go anywhere until your eyes focus better. Truly, you have nothing on you - no gear, no weapon, no food or water or even any money, and the alternative is surely a harsh wasteland. With no clear direction, Lander's Point becomes the obvious choice. Which is why you push past it, and let your eyes adjust to the light of day before making your first command decision.

Some day, maybe you'll come back here and check out the settlement, but not today. Today your eyes are focusing on the horizon. You see what looks like an actual town! Your eyes adjust more, your vision sharpens, and your will to thrive wells up inside you. You have a lot of work to do, and it won't get done in some weakling settlement that just happens to be this close to your vault. No, your superior Intelligence is already kicking in. You "head out into the wasteland", and make for a real town...

Your Starting Location

Choose to exit the cave, and run down to the Startled Caravan Driver. (His real name is J.D.). Talk with him to get 2 jobs: Far Go Scout, and Into the Great Wide Open. Press P twice to verify these are in your Pip-Boy. Before you leave, talk with Kris too. He's the Water Guard guy at the water hole. He teaches you how to get water from the ground, and you get your first 50 XP. Then run to the Exit Grid to hit The World map.

Hub

Only one zone to the east, walk to Hub, the first real town you've ever seen, but use your TOWN/WORLD button to enter the town via the Market district.

◄EXERCISE: Press Control+1 to toggle ceilings off/on. Press Control+2 to toggle walls off/on. Many veteran players run with ceilings off, but walls on, and toggle walls off to temporarily see interior spaces better.

Run up the street between the 4 buildings to the Bookstore and ask Mrs. Stapleton about books. Get Swift Learner to get +10% XP whenever you earn XP. Search the bookshelves and the tables in the bookstore. Then exit the bookstore via the door closest to her computer, and find the Fruit tree nearby, in front of that old truck. Pick some Fruit there. From there, run across the street west past the flag pole, and up to the brahmin pens. Talk to the Brahmin Herdsman to get a job shoveling poo, and get a free shovel from him. Don't worry, you won't be doing this job for long. You only need to shovel 31 poo to hit Level 2, and shoveling poo at Level 1 pays the most. Shovel until you hit Level 2.

◄Welcome to Level 2! Distribute all Skill Points to make Science 94, from 52.

Get paid a few Caps by the poo guy, and run up into the nearby tent. Talk with Dan twice to trade your shovel for a knife. Run across the street to those corn fields, and use your knife to cut certain plant stalks - the ones that yield Fibers. (You can harvest up to 180 Fibers here, but this guide assumes you get 100.)

Now run up the street just outside the wall and talk with Joe Kelly. Ask him he can tell, and ask him about Custos. Run farther up and get a job moving crates from the Caravan Packer. Move crates one-at-a-time from the caravan cart to the hut nearby. Just drop them on the floor in there and go back for the next crate. As you go, you'll say "phew", and when you've loaded all 10 of them, you'll "stretch back". Talk to the Caravan Packer to get paid a few Caps. Now exit Hub, and use TOWN/WORLD to re-enter Hub's Old Town.

In Old Town, run southeast under the Tannery and talk to a Sad Little Girl about her missing papa. Check your Pip-Boy to verify you now have a 3rd quest, called No Child Left Behind. Next, run southeast around the corner to enter the trashy building there, and speak with the Sad Wife to get a quest to Find Joseph, her missing husband. Then exit her building and run north across the street and enter there to speak with Jacob. To get his quest, ask him where he gets his weapons. Press P twice to open your Pip-Boy and verify you have a 4th quest, The Gun Runner Delivery.

From Jacob, go into the building at the end of the street, and use thew Workbench in there to "FIX ALL" Rope.

◄EXERCISE: Use Shift+Click on Rope to drop all Rope, and then use G to pick up only as much Rope as you can carry.

You'll be overloaded so you can only walk, but carry it down into the Tannery building to meet Claire and sell all of the Rope. Make 2 trips if necessary.

◄Welcome to Level 3! Choose Adrenaline Rush, and distribute Skill Points to make Science 100, from 94, and Repair ___ from 24.

-wip-

◄Welcome to Level 4! Distribute Skill Points to make Repair 50 from ___, and Outdoorsman 82 from 56.

-wip-

Into the Wasteland

Soon...

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