Known Bugs: Difference between revisions
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==Interface== | ==Interface== | ||
* Audio chime often not heard on forced encounters - new issue as of last update | |||
* Running client in Full-Screen mode sometimes has resolution issues, including world map functionality. | * Running client in Full-Screen mode sometimes has resolution issues, including world map functionality. | ||
* Clicking Quests in [[Pip-Boy]] shows info for wrong quest - other quest a few higher in the list. | * Clicking Quests in [[Pip-Boy]] shows info for wrong quest - other quest a few higher in the list. | ||
* Game client crashes sometimes when dropping items one-by-one on ground from character inventory. | * <del>Game client crashes sometimes when dropping items one-by-one on ground from character inventory.</del> | ||
* If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to [[Respawn Point|respawn]]. | * If you die, for example from [[Poison]], while driving a [[Vehicles|vehicle]] on the [[Worldmap]], you will need GM assistance to [[Respawn Point|respawn]]. | ||
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==Miscellaneous== | ==Miscellaneous== | ||
* [[Player Farm]]s are sometimes appearing ''on top of'' a town, like [[Redding]]. | * [[Player Farm]]s are sometimes appearing ''on top of'' a town, like [[Redding]]. | ||
* Dialogue error with Rancher at [[Player Farm]]s. | * <del>Dialogue error with Rancher at [[Player Farm]]s.</del> | ||
* Settlers at [[Player Farms]] do not "unlock" and have no dialogue to do so even after unlocking the church. | * <del>Settlers at [[Player Farms]] do not "unlock" and have no dialogue to do so even after unlocking the church.<del> | ||
* Grab-All ('''Control+G''') does not work on Broc/Xander at [[Lander's Point]] | * Grab-All ('''Control+G''') does not work on Broc/Xander at [[Lander's Point]] | ||
* Grab-All ('''Control+G''') does not work on [[Flint]] | * Grab-All ('''Control+G''') does not work on [[Flint]] | ||
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** When a companion dies, the players should expect a delay in finding them anyway. | ** When a companion dies, the players should expect a delay in finding them anyway. | ||
** You might need to search multiple tents/bases. | ** You might need to search multiple tents/bases. | ||
* Young Adventurers come back even after using | * Young Adventurers come back even after using permanent removal option. | ||
==Other NPCs== | ==Other NPCs== | ||
* [[Ronnie of the Wasteland Band]] is usually stuck since S3 began. Hidden behind bar and won't move. | * <del>[[Ronnie of the Wasteland Band]] is usually stuck since S3 began. Hidden behind bar and won't move.</del> | ||
==Quests== | ==Quests== |
Revision as of 03:35, 4 June 2018
A list of known issues, not including minor details like grammatical errors in NPC dialogues. For a more complete list of reported issues, see the forum here
Barter
- When using the trade function to Barter directly between characters, Hidden Mode can crash game client.
Bases
- Sometimes a new faction leader gets auto-demoted to Recruit after building a new base.
Caravans
- Some Caravans have been known to stop suddenly, throwing all player characters to map, especially between Hub and Gunrunners.
Encounters
- Often times, the NPC groups that you actually find in random encounters are not the NPC groups indicated by the encounter prompt.
- Looting a dead NPC often moves the corpse to an adjacent hex, resulting in loot failure/malfunction.
Interface
- Audio chime often not heard on forced encounters - new issue as of last update
- Running client in Full-Screen mode sometimes has resolution issues, including world map functionality.
- Clicking Quests in Pip-Boy shows info for wrong quest - other quest a few higher in the list.
Game client crashes sometimes when dropping items one-by-one on ground from character inventory.- If you die, for example from Poison, while driving a vehicle on the Worldmap, you will need GM assistance to respawn.
Maps
- Cannot build Tents in zone 14:18 or in zone 20:30.
Miscellaneous
- Player Farms are sometimes appearing on top of a town, like Redding.
Dialogue error with Rancher at Player Farms.Settlers at Player Farms do not "unlock" and have no dialogue to do so even after unlocking the church.- Grab-All (Control+G) does not work on Broc/Xander at Lander's Point
- Grab-All (Control+G) does not work on Flint
- No Brahmin Dung in the pen at Vault City, apparently due to constipated Brahmin there.
- Stand in front of the rear wheel of a Cockroach car, and the wheel appears to be in front of you.
NPC Companion Followers
- These Followers have been known to disappear and/or become very hard/impossible to find.
- When a companion dies, the players should expect a delay in finding them anyway.
- You might need to search multiple tents/bases.
- Young Adventurers come back even after using permanent removal option.
Other NPCs
Ronnie of the Wasteland Band is usually stuck since S3 began. Hidden behind bar and won't move.
Quests
- Blood-Soaked Heroes: The main quest only loads to your Pip-Boy after Cira is shot, so if you cancel dialogue with Cira before she gets shot, and exit to The World map and re-enter, the farm family's tent is back, Cira and her dogs are gone, and you apparently have no way to start the main quest.
Turn-Based Activities
- Combat gets "stuck" in some quests if done in Turn-Based mode, and can take a painfully long to time to complete. Better to use Real-Time.
- Caves can also be a problem in TB.
Proposed Bug Tracker Table
ID | Added | Status | Type | 2018 Description | Verified | Developer |
---|---|---|---|---|---|---|
00-2 | ~Jan | Done | TC | Towns don't change color on worldmap when faction initiates TC | Henry | (thanks) |
00-1 | ~Jan | Done | TC | TC Influence always shows 8M | Henry | (thanks) |
0001 | ~Jan | Check | NPC | Farm Settlers don't work at Player Farm | Henry | Corosive |
0002 | ~Jan | OPEN | NPC | Young Adventurers come back after perma-removal | Henry | |
0003 | June | OPEN | Quest | Jarok's quest has TB problems in the basement | Henry | need a dev |
0004 | June | OPEN | Map | A Tent in the Wasteland map location remains after completion, empty | Henry | need a dev |
- ID = a unique number
- Status = Is bug fixed yet or not, and color indicates urgency/perceived priority
- Open = Bug reported but not believed to be fixed yet.
- Check = May have been fixed recently - someone needs to verify fixed or is it still a bug
- Done = Bug fixed, confirmed!
- Type = Attempt to categorize bug records
- Verified = Who has confidently confirmed this bug is real?
- Developer = Which dev is working on this