NPC-driven factions: Difference between revisions

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'''NPC-driven factions''' are factions that players can join but cannot influence. Membership in an NPC-driven faction allows you to access areas and complete quests unavailable to non-members. Joining/leaving an NPC-driven faction will affect your [[reputation]] with various NPC groups.


'''NPC-driven factions''', are those that are not lead by living players, by human players might be able to join them.
== Joinable NPC-driven factions ==
*[[Brotherhood of Steel faction]]
*[[Enclave faction]]
*[[Raiders faction]]
*[[Vault City faction]]
*[[Followers of the Apocalypse]] Faction
*[[Hubologists Faction]]


-Vault City
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-Brotherhood of Steel
[[Category:NPC-driven factions| ]]
 
-Raiders
 
-Enclave
 
(Players can join Vault City, Brotherhood of Steel or Raiders)
 
[[Category:Factions]]

Latest revision as of 23:12, 4 July 2018

NPC-driven factions are factions that players can join but cannot influence. Membership in an NPC-driven faction allows you to access areas and complete quests unavailable to non-members. Joining/leaving an NPC-driven faction will affect your reputation with various NPC groups.

Joinable NPC-driven factions

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters