Sequence: Difference between revisions
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Line 2: | Line 2: | ||
Basic formula: | Basic formula: | ||
[[Perception]] * 2 | 4 + [[Perception]]*2 | ||
[[Category:Combat]] | [[Category:Combat]] | ||
{{NavboxBasic}} |
Latest revision as of 15:07, 17 November 2018
It's an ordered list of events. Characters with higher sequence can act sooner in Turn Based combat.
Basic formula: 4 + Perception*2
See Also | ||
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Character | SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB | |
Combat | Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting | |
Items | Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items | |
And Other | Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters |