Builds: Energy Sniper: Difference between revisions
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| weapon1 = [[Laser Rifle (Ext. Cap.)]] | | weapon1 = [[Laser Rifle (Ext. Cap.)]] | ||
| weapon2 = [[Gatling Laser]] | | weapon2 = [[Gatling Laser]] | ||
| weapon3 = [[Plasma Rifle]] | |||
| weapon4 = [[Laser SMG]] | |||
| mode = [[PvE]]/[[PvP]] | | mode = [[PvE]]/[[PvP]] | ||
| ap = 10 | | ap = 10 | ||
Revision as of 01:17, 4 December 2017
| Energy Sniper | PvE/PvP | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Uses Laser Rifle to do max crits from max range (47 hexes). | ||||||||||||||
| Hit Points: | 205 | 3 | Target Level: | 60 | ||||||||||
| Implants: | NONE! | |||||||||||||
| SPECIAL | Level Perks | |||||||||||||
| R | L | D | C | More Critical | ||||||||||
| Strength: | 1 | {{{stl}}} | 4 | na | Even More Criticals | |||||||||
| Perception: | 8 | {{{pel}}} | 7 | na | Sharpshooter | |||||||||
| Endurance: | 9 | {{{enl}}} | 9 | na | Lifegiver | |||||||||
| Charisma: | 1 | {{{chl}}} | 1 | na | Better Criticals | |||||||||
| Intelligence: | 3 | {{{inl}}} | 3 | na | Bonus Rate of Attack | |||||||||
| Agility: | 10 | {{{agl}}} | 10 | na | Even Tougher | |||||||||
| Luck: | 8 | {{{lkl}}} | 10 | na | Gain Luck | |||||||||
| R=This is what you set up at registration L=This is how it should look after leveling, with all perks D=This is when in use after Level 24, on all intended drugs C=This is the final version, with intended drugs/implants | ||||||||||||||
| Traits: | Chem Reliant Bloody Mess | |||||||||||||
| Tag Skills: | Energy Weapons 300 First Aid 154 Outdoorsman 150 | |||||||||||||
| Other Skills: | Doctor 101 | |||||||||||||
| Weapons: | Laser Rifle (Ext. Cap.) and Gatling Laser Plasma Rifle and Laser SMG | |||||||||||||
| Drugs: | Buffout Nuka-Cola Psycho Cigarettes | |||||||||||||
| Crafting Professions: | ||||||||||||||
| Details | Support Perks | |||||||||||||
| Mode: | PvE/PvP | Awareness | ||||||||||||
| Action Points: | 10 | Boneyard Guard at Level 1 | ||||||||||||
| Armor: | CA | Cautious Nature at 1 | ||||||||||||
| DR: | 50 | Snakeater | ||||||||||||
| DT: | 8 | Gecko Skinning | ||||||||||||
| Sight: | 47 | Pack Rat at 6 | ||||||||||||
| Armor Class: | 30 | Strong Back at 6 | ||||||||||||
| Melee Dmg: | 1 | Scout at 6 | ||||||||||||
| Sequence: | 16 | Pathfinder at 6 | ||||||||||||
| Poison Resist: | 75 | Explorer at 6 | ||||||||||||
| Rad Resist: | 38 | |||||||||||||
| Head Crit Res: | ||||||||||||||
| Crit Resist: | ||||||||||||||
| Crit Chance: | 25 | |||||||||||||
| Carry Weight: | 78 | |||||||||||||
| Party Points: | 11 | |||||||||||||
| Healing Rate: | 11 | |||||||||||||
| {{{sp21}}} | ||||||||||||||
| {{{sp22}}} | ||||||||||||||
| Build by: | Henry in 03 Dec 2017 | |||||||||||||
| Based on: | {{{build}}} | |||||||||||||
It's best to use a leveling build first, to reach target level, and then Reroll.
Description
This is an energy sniper. He stands back from target at maximum distances (47 hexes) and uses Laser Rifles to hit enemy with crit damage. This particular sniper has Even Tougher to tank some incoming damage, but don't depend heavily on that - his limited Hit Points and otherwise lack of tankyness means he is vulnerable. So shoot from a distance and maintain that distance to stay alive, move, setup and shoot again.
NOTE: This is NOT an implant build. This sniper will certainly benefit from certain implants, including Strength and Perception, but would need to be slightly re-engineered for a full set.
Usage
Go to Ares Rocket Silo, for example, and mess up the mutants outside on the surface. Set up hot keys for aiming to eyes, head, groin, arms, and legs. Hit enemy from 47 hexes, and retreat as they advance. They walk, and you can run, so you can maintain a semi-safe distance and keep shooting them during the retreat process. Plan your retreat path to lead them on long routes, and use their slow walking speed to recharge your AP as you go.