Big Guns: Difference between revisions
Leprechaun (talk | contribs) (edit damage Avenger, Rocket Launcher and Incinerator) |
(I want to add handedness details to all weapons pages. This will help people use the tables to find optimal weapons for their 1 or 2 handed builds. This one's easy. I don't think it's a good idea to put One Hander as a related perk here because that's not good advice.) |
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|modifies=Chance to hit using big guns. | |modifies=Chance to hit using big guns. | ||
|initial=2% x [[Agility]] | |initial=2% x [[Agility]] | ||
|perks=[[Bonus Ranged Damage]]<br>[[Bonus Rate of Fire]]<br>[[Pyromaniac]] | |perks=[[Bonus Ranged Damage]]<br>[[More Ranged Damage]]<br>[[Bonus Rate of Fire]]<br>[[Pyromaniac]] | ||
|traits=[[Fast Shot | |traits=[[Fast Shot]] | ||
|max=300 | |max=300 | ||
}} | }} | ||
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To craft higher-tier Big Guns, the [[Profession: Gunsmith (Big Guns)|Gunsmith: (Big Guns)]] profession must be learned. | To craft higher-tier Big Guns, the [[Profession: Gunsmith (Big Guns)|Gunsmith: (Big Guns)]] profession must be learned. | ||
Since all Big Guns are two-handed, it's detrimental to choose [[One Hander]] as a trait for a build that's going to use them. [[Weapon Handling]] theoretically can be used, but in practice, lower [[Strength]] limit the amount of ammo a character can carry. | |||
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!ST | !ST | ||
!AP | !AP | ||
!HANDS | |||
|- | |- | ||
|[[Minigun]] | |[[Minigun]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[Avenger Minigun]] | |[[Avenger Minigun]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[Flamer]] | |[[Flamer]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[Incinerator]] | |[[Incinerator]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[Rocket Launcher]] | |[[Rocket Launcher]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[M60]] | |[[M60]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|- | |- | ||
|[[Light Support Weapon]] | |[[Light Support Weapon]] | ||
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| 6 | | 6 | ||
|5/6 | |5/6 | ||
|2 | |||
|- | |- | ||
|[[Bozar]] | |[[Bozar]] | ||
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|6 | |6 | ||
|5/6 | |5/6 | ||
|2 | |||
|- | |- | ||
|[[Vindicator Minigun]] | |[[Vindicator Minigun]] | ||
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| 7 | | 7 | ||
|7 | |7 | ||
|2 | |||
|} | |} | ||
Latest revision as of 11:54, 27 June 2022
« The best way to win an argument is to be the loudest. »
- The Vault. |
Skill Big Guns | |
---|---|
Modifies | Chance to hit using big guns. |
Initial level | 2% x Agility |
Related perks | Bonus Ranged Damage More Ranged Damage Bonus Rate of Fire Pyromaniac |
Related traits | Fast Shot |
Maximum | 300 |
Big Guns is a category of firearms, and the skill related to them. They are harder to find than Small Guns, and they are mostly available for experienced players. They offer more tactics than Small Guns, thanks to explosions (Rocket Launcher) or the close and personal (Flamer). Big gangs will often use these weapons because they are a good source of firepower.
Beginners will rarely use Big Guns, due to the fact they are hard to craft, find, and even purchase. Their ammo is more rare than the Small Guns, and depletes much faster since the Big Guns mainly have only burst fire options. Big Guns users need to have a high Strength, and they also need a lot of hit points to be able to take a lot of damage, and to deal a lot too.
Big Guns often use burst 'mode', like the (Minigun). The Bonus Rate of Fire perk is an excellent choice, or even Strong Back to carry a few more cans of Flamethrower Fuel or a few more Rockets. Big Guns deal Normal, Fire and Explode damage, depending on the weapon.
To craft higher-tier Big Guns, the Gunsmith: (Big Guns) profession must be learned.
Since all Big Guns are two-handed, it's detrimental to choose One Hander as a trait for a build that's going to use them. Weapon Handling theoretically can be used, but in practice, lower Strength limit the amount of ammo a character can carry.
List of Big Guns
This is the list of all the weapons in the Big Guns Category.
NAME | PERKS | DMG TYPE | DMG | RANGE | AMMO | AMMO CAP | TYPE | ST | AP | HANDS |
---|---|---|---|---|---|---|---|---|---|---|
Minigun | Accurate | Normal | 12-15 | 30 | 5mm JHP 5mm AP |
120 | Gatling Gun | 7 | 7 | 2 |
Avenger Minigun | Accurate | Normal | 13-16 | 35 | 5mm JHP 5mm AP |
120 | Gatling Gun | 7 | 7 | 2 |
Flamer | None | Fire | 50-85 | 8 | Flamethrower Fuel Flamethrower Fuel MKII |
5 | Flamer | 7 | 7 | 2 |
Incinerator | Flameboy | Fire | 110-135 | 10 | Flamethrower Fuel Flamethrower Fuel MKII |
5 | Flamer | 7 | 7 | 2 |
Rocket Launcher | Long Range | Explode | 64-85 | 40 | Explosive Rocket Rocket AP |
1 | Rocket Launcher | 7 | 7 | 2 |
M60 | None | Normal | 30-40 | 35 | 7.62mm | 100 | Machine Gun | 7 | 7 | 2 |
Light Support Weapon | Long Range | Normal | 22-37 | Single:45 Burst:35 |
.223 FMJ | 30 | Machine Gun | 6 | 5/6 | 2 |
Bozar | Long Range | Normal | 50-60 | Single:50 Burst:40 |
.223 FMJ | 15 | Sniper Rifle | 6 | 5/6 | 2 |
Vindicator Minigun | None | Normal | 20-28 | 30 | 4.7mm Caseless | 100 | Gatling Gun | 7 | 7 | 2 |
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |