Close Combat: Difference between revisions

From FOnline: Reloaded Wiki
Jump to navigation Jump to search
m (added accurate perk to cattle prod)
 
(10 intermediate revisions by 4 users not shown)
Line 10: Line 10:


"''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''"
"''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''"


'''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects.
'''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects.
Line 23: Line 22:


== Primary Punch Attacks ==
== Primary Punch Attacks ==
{{UnarmedAttack
{{UnarmedAttack2
|name=Strong Punch
|name=Strong Punch
|req=Close Combat 55%, [[Agility]] 6  
|name2=Hammer Punch
|dmg=+3  
|name3=Haymaker
|req=Close Combat 55%<br>[[Agility]] 6
|req2=Close Combat 75%<br>[[Agility]] 6<br>[[Strength]] 5<br>[[Level]] 6
|req3=Close Combat 100%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 9
|dmg=+3
|dmg2=+5
|dmg3=+7
|ap=3
|ap=3
|ap2=3
|ap3=6
|crit="n/a"
|crit="n/a"
}}
|crit2=+5%  
 
|crit3=+15%
{{UnarmedAttack
|name=Hammer Punch
|req=Close Combat 75%, [[Agility]] 6, [[Strength]] 5, [[Level]] 6
|dmg=+5
|ap=3
|crit=+5%  
}}
 
{{UnarmedAttack
|name=Haymaker
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 5, [[Level]] 9
|dmg=+7
|ap=3
|crit=+15%  
}}
}}


== Secondary Punch Attacks ==
== Secondary Punch Attacks ==
{{UnarmedAttack
{{UnarmedAttack2
|name=Jab
|name=Jab
|req=Close Combat 75%, [[Agility]] 7, [[Strength]] 5, [[Level]] 5  
|name2=Palm Strike
|dmg=+5
|name3=Piercing Strike
|ap=6
|req=Close Combat 75%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 5
|crit=+5%
|req2=Close Combat 115%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 12
}}
|req3=Close Combat 130%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 16  
 
|dmg=+5
{{UnarmedAttack
|dmg2=+7, [[armor piercing]]
|name=Palm Strike
|dmg3=+10, [[armor piercing]]
|req=Close Combat 115%, [[Agility]] 7, [[Strength]] 5, [[Level]] 12  
|ap=6
|dmg=+7, [[armor piercing]]
|ap2=6
|ap=6
|ap3=8
|crit=+15%
|crit=+5%
}}
|crit2=+15%
 
|crit3=+40%
{{UnarmedAttack
|name=Piercing Strike
|req=Close Combat 130%, [[Agility]] 7, [[Strength]] 5, [[Level]] 16  
|dmg=+10, [[armor piercing]]
|ap=8  
|crit=+40%  
}}
}}


== Primary Kick Attacks ==
== Primary Kick Attacks ==
{{UnarmedAttack
{{UnarmedAttack2
|name=Strong Kick
|name=Strong Kick
|req=Close Combat 40%, [[Agility]] 6  
|name2=Snap Kick
|dmg=+5
|name3=Power Kick
|ap=4
|req=Close Combat 40%<br>[[Agility]] 6
|crit=n/a
|req2=Close Combat 60%<br>[[Agility]] 6<br>[[Level]] 6
}}
|req3=Close Combat 80%<br>[[Agility]] 6<br>[[Strength]] 6<br>[[Level]] 9
 
|dmg=+5
{{UnarmedAttack
|dmg2=+7
|name=Snap Kick
|dmg3=+9
|req=Close Combat 60%, [[Agility]] 6, [[Level]] 6
|dmg=+7  
|ap=4
|ap=4
|ap2=4
|ap3=4
|crit=n/a
|crit=n/a
}}
|crit2=n/a
 
|crit3=+5%
{{UnarmedAttack
|name=Power Kick
|req=Close Combat 80%, [[Agility]] 6, [[Strength]] 6, [[Level]] 9
|dmg=+9
|ap=4
|crit=+5%  
}}
}}


== Secondary Kick Attacks ==
== Secondary Kick Attacks ==
{{UnarmedAttack
{{UnarmedAttack2
|name=Hip Kick
|name=Hip Kick
|req=Close Combat 60%, [[Agility]] 7, [[Strength]] 6, [[Level]] 6  
|name2=Hook Kick
|dmg=+7  
|name3=Piercing Kick
|req=Close Combat 60%<br>[[Agility]] 7<br>[[Strength]] 6<br>[[Level]] 6
|req2=Close Combat 100%<br>[[Agility]] 7<br>[[Strength]] 6<br>[[Level]] 12
|req3=Close Combat 125%<br>[[Agility]] 8<br>[[Strength]] 6<br>[[Level]] 15
|dmg=+7
|dmg2=+9, [[armor piercing]]
|dmg3=+12, [[armor piercing]]
|ap=7
|ap=7
|crit=n/a
|ap2=7
}}
|ap3=9
 
|crit=n/a
{{UnarmedAttack
|crit2=+10%
|name=Hook Kick
|crit3=+50%
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 6, [[Level]] 12
|dmg=+9, [[armor piercing]]
|ap=7
|crit=+10%  
}}
 
{{UnarmedAttack
|name=Piercing Kick
|req=Close Combat 125%, [[Agility]] 8, [[Strength]] 6, [[Level]] 15
|dmg=+12, [[armor piercing]]
|ap=9
|crit=+50%
}}
}}


Line 230: Line 205:
|[[Power Fist]]
|[[Power Fist]]
|[[Penetrate]]
|[[Penetrate]]
|17-33
|21-37
|Electrical
|Normal
|1
|1
|50 [[SEC]]
|50 [[SEC]]
Line 239: Line 214:
|[[File:Mpwrfist.gif|link=Mega Power Fist]]
|[[File:Mpwrfist.gif|link=Mega Power Fist]]
|[[Mega Power Fist]]
|[[Mega Power Fist]]
|[[Knockback]]
|[[Penetrate]]
|21-41
|25-45
|Electrical
|Electrical
|1
|1
Line 274: Line 249:
|N/A
|N/A
|Single-Handed
|Single-Handed
|?
|1
|3
|3
|-
|-
Line 465: Line 440:
|-
|-
|[[Louisville Slugger]]
|[[Louisville Slugger]]
|[[Knockback]]
|[[Enhanced Knockout]]
|24-60
|24-60
|Normal
|Normal

Latest revision as of 19:12, 27 March 2024

Skill
Close Combat
Modifies To-hit chance with unarmed attacks and melee weapons.
Initial level 30% + 2 x (Agility + Strength)
Related perks In Your Face!, Close Combat Master, Dodger, Silent Death
Related traits Bruiser, Heavy Handed
Maximum 300

"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."

Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.

Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.

Your base melee damage increases only if your Strength is equal to or higher than 7.

Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.

Unarmed Attack

Primary Punch Attacks

Strong Punch Hammer Punch Haymaker
Requirements Close Combat 55%
Agility 6
Requirements Close Combat 75%
Agility 6
Strength 5
Level 6
Requirements Close Combat 100%
Agility 7
Strength 5
Level 9
Damage +3 Damage +5 Damage +7
Action Points 3 Action Points 3 Action Points 6
Critical chance "n/a" Critical chance +5% Critical chance +15%


Secondary Punch Attacks

Jab Palm Strike Piercing Strike
Requirements Close Combat 75%
Agility 7
Strength 5
Level 5
Requirements Close Combat 115%
Agility 7
Strength 5
Level 12
Requirements Close Combat 130%
Agility 7
Strength 5
Level 16
Damage +5 Damage +7, armor piercing Damage +10, armor piercing
Action Points 6 Action Points 6 Action Points 8
Critical chance +5% Critical chance +15% Critical chance +40%


Primary Kick Attacks

Strong Kick Snap Kick Power Kick
Requirements Close Combat 40%
Agility 6
Requirements Close Combat 60%
Agility 6
Level 6
Requirements Close Combat 80%
Agility 6
Strength 6
Level 9
Damage +5 Damage +7 Damage +9
Action Points 4 Action Points 4 Action Points 4
Critical chance n/a Critical chance n/a Critical chance +5%


Secondary Kick Attacks

Hip Kick Hook Kick Piercing Kick
Requirements Close Combat 60%
Agility 7
Strength 6
Level 6
Requirements Close Combat 100%
Agility 7
Strength 6
Level 12
Requirements Close Combat 125%
Agility 8
Strength 6
Level 15
Damage +7 Damage +9, armor piercing Damage +12, armor piercing
Action Points 7 Action Points 7 Action Points 9
Critical chance n/a Critical chance +10% Critical chance +50%


Close combat weapons formerly tied to the Unarmed skill

The table below lists all the close combat weapons that were formerly tied to the Unarmed skill.

PICTURE NAME PERKS DMG TYPE RANGE AMMO ST AP
Boxing Gloves Knockback 1-1 Normal 1 None 1 3
Plated Boxing Gloves Knockback 2-5 Normal 1 None 1 3
Rock None 2-5 Normal 1 None 1 2
Fool's Gold None 3-6 Normal 1 None 5 3
Uranium Ore None 3-6 Normal 1 None 1 3
Refined Uranium Ore None 4-9 Normal 1 None 8 3
Claw None 5-10 Normal 1 None 1 3
Brass Knuckles None 6-17 Normal 1 None 1 3
Spiked Knuckles None 9-23 Normal 1 None 1 3
Power Fist Penetrate 21-37 Normal 1 50 SEC 1 3
Mega Power Fist Penetrate 25-45 Electrical 1 50 SEC 1 3

Close combat weapons formerly tied to the Melee Weapons skill

The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.

NAME PERKS DMG DMG TYPE RANGE AMMO AMMO CAP TYPE ST AP
Shiv None 2-5 Normal 1 None N/A Single-Handed 1 3
Knife None 8-13 Normal 1 None N/A Single-Handed 2 3
Combat Knife None 13-20 Normal 1 None N/A Single-Handed 2 3
Switchblade Penetrate 9-16 Normal 1 None N/A Single-Handed 1 3
"Little Jesus" Penetrate 15-22 Normal 1 None N/A Single-Handed 2 2
Wakizashi Blade Penetrate 15-27 Normal 1 None N/A Single-Handed 2 3
Old Shovel None 2-4 Normal 2 None N/A Single-Handed 6 4
Shovel None 3-6 Normal 2 None N/A Single-Handed 6 4
Club None 9-24 Normal 1 None N/A Single-Handed 3 3
Crowbar None 12-20 Normal 1 None N/A Single-Handed 5 4
Wrench None 4-7 Normal 1 None N/A Single-Handed 3 3
Sharpened Pole None 3-5 Normal 2 None N/A Two-Handed 4 4
Spear None 9-13 Normal 2 None N/A Two-Handed 4 4
Sharpened Spear Penetrate 13-21 Normal 2 None N/A Two-Handed 4 4
Sledgehammer Knockback 9-17 Normal 2 None N/A Two-Handed 6 4
Super Sledge Knockback 36-72 Normal 2 None N/A Two-Handed 5 4
Cattle Prod Accurate 13-21 Electrical 1 Small Energy Cell 20 Single-Handed 4 3
Super Cattle Prod Accurate 40-62 Electrical 1 Small Energy Cell 20 Single-Handed 4 3
Louisville Slugger Enhanced Knockout 24-60 Normal 1 None N/A Two-Handed 4 4
Ripper Penetrate 16-33 Normal 1 Small Energy Cell 30 Single-Handed 4 3
Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter