Close Combat: Difference between revisions
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|modifies=To-hit chance with unarmed attacks and melee weapons. | |modifies=To-hit chance with unarmed attacks and melee weapons. | ||
|initial=30% + 2 x ([[Agility]] + [[Strength]]) | |initial=30% + 2 x ([[Agility]] + [[Strength]]) | ||
|perks=[[ | |perks=[[In Your Face!]], [[Close Combat Master]], [[Dodger]], [[Silent Death]] | ||
|traits=[[Bruiser]], [[Heavy Handed]] | |traits=[[Bruiser]], [[Heavy Handed]] | ||
|max=300 | |||
}} | }} | ||
"''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''" | "''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''" | ||
'''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects. | '''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects. | ||
Attacks without any weapon are considered as "[[no-handed-weapon]]" attacks, so you can kick\punch even having all your legs and arms [[crippled]] | Attacks without any weapon are considered as "[[no-handed-weapon]]" attacks, so you can kick\punch even having all your legs and arms [[crippled]]. | ||
Your base [[Unarmed|melee]] [[damage]] increases only if your [[Strength]] is equal to or higher than 7. | Your base [[Unarmed|melee]] [[damage]] increases only if your [[Strength]] is equal to or higher than 7. | ||
Although it's called unarmed, you can use '''Unarmed-Class Weapons''' to increase damage of your punches. | Although it's called unarmed, you can use '''Unarmed-Class Weapons''' to increase damage of your punches. | ||
= Unarmed Attack = | |||
== Primary Punch Attacks == | == Primary Punch Attacks == | ||
{{ | {{UnarmedAttack2 | ||
|name=Strong Punch | |name=Strong Punch | ||
|req=Close Combat 55% | |name2=Hammer Punch | ||
|dmg=+3 | |name3=Haymaker | ||
|req=Close Combat 55%<br>[[Agility]] 6 | |||
|req2=Close Combat 75%<br>[[Agility]] 6<br>[[Strength]] 5<br>[[Level]] 6 | |||
|req3=Close Combat 100%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 9 | |||
|dmg=+3 | |||
|dmg2=+5 | |||
|dmg3=+7 | |||
|ap=3 | |ap=3 | ||
|ap2=3 | |||
|ap3=6 | |||
|crit="n/a" | |crit="n/a" | ||
|crit2=+5% | |||
|crit3=+15% | |||
| | |||
| | |||
}} | }} | ||
== Secondary Punch Attacks == | == Secondary Punch Attacks == | ||
{{ | {{UnarmedAttack2 | ||
|name=Jab | |name=Jab | ||
|req=Close Combat 75% | |name2=Palm Strike | ||
| | |name3=Piercing Strike | ||
|req=Close Combat 75%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 5 | |||
|req2=Close Combat 115%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 12 | |||
|req3=Close Combat 130%<br>[[Agility]] 7<br>[[Strength]] 5<br>[[Level]] 16 | |||
|dmg=+5 | |||
|dmg2=+7, [[armor piercing]] | |||
|dmg3=+10, [[armor piercing]] | |||
|ap=6 | |||
| | |ap2=6 | ||
|ap3=8 | |||
|crit=+5% | |||
|crit2=+15% | |||
|crit3=+40% | |||
|dmg=+10, [[armor piercing]] | |||
|ap=8 | |||
|crit=+40% | |||
}} | }} | ||
== Primary Kick Attacks == | == Primary Kick Attacks == | ||
{{ | {{UnarmedAttack2 | ||
|name=Strong Kick | |name=Strong Kick | ||
|req=Close Combat 40% | |name2=Snap Kick | ||
| | |name3=Power Kick | ||
| | |req=Close Combat 40%<br>[[Agility]] 6 | ||
|req2=Close Combat 60%<br>[[Agility]] 6<br>[[Level]] 6 | |||
|req3=Close Combat 80%<br>[[Agility]] 6<br>[[Strength]] 6<br>[[Level]] 9 | |||
|dmg=+5 | |||
|dmg2=+7 | |||
|dmg3=+9 | |||
|dmg=+7 | |||
|ap=4 | |ap=4 | ||
|ap2=4 | |||
|ap3=4 | |||
|crit=n/a | |crit=n/a | ||
|crit2=n/a | |||
|crit3=+5% | |||
| | |||
| | |||
}} | }} | ||
== Secondary Kick Attacks == | == Secondary Kick Attacks == | ||
{{ | {{UnarmedAttack2 | ||
|name=Hip Kick | |name=Hip Kick | ||
|req=Close Combat 60% | |name2=Hook Kick | ||
|dmg=+7 | |name3=Piercing Kick | ||
|req=Close Combat 60%<br>[[Agility]] 7<br>[[Strength]] 6<br>[[Level]] 6 | |||
|req2=Close Combat 100%<br>[[Agility]] 7<br>[[Strength]] 6<br>[[Level]] 12 | |||
|req3=Close Combat 125%<br>[[Agility]] 8<br>[[Strength]] 6<br>[[Level]] 15 | |||
|dmg=+7 | |||
|dmg2=+9, [[armor piercing]] | |||
|dmg3=+12, [[armor piercing]] | |||
|ap=7 | |ap=7 | ||
|crit=n/a | |ap2=7 | ||
|ap3=9 | |||
|crit=n/a | |||
|crit2=+10% | |||
|crit3=+50% | |||
}} | }} | ||
= Close combat weapons formerly tied to the Unarmed skill = | |||
The table below lists all the close combat [[weapons]] that were formerly tied to the Unarmed skill. | |||
{| class="wikitable sortable" border="1" | |||
{| | |||
!PICTURE | !PICTURE | ||
!NAME | !NAME | ||
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|[[File:Boxglove.gif|link=Boxing Gloves]] | |[[File:Boxglove.gif|link=Boxing Gloves]] | ||
|[[Boxing Gloves]] | |[[Boxing Gloves]] | ||
| | |[[Knockback]] | ||
|1-1 | |1-1 | ||
|Normal | |Normal | ||
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|[[File:Boxglov2.gif|link=Plated Boxing Gloves]] | |[[File:Boxglov2.gif|link=Plated Boxing Gloves]] | ||
|[[Plated Boxing Gloves]] | |[[Plated Boxing Gloves]] | ||
| | |[[Knockback]] | ||
|2-5 | |2-5 | ||
|Normal | |Normal | ||
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|[[Power Fist]] | |[[Power Fist]] | ||
|[[Penetrate]] | |[[Penetrate]] | ||
| | |21-37 | ||
|Normal | |Normal | ||
|1 | |1 | ||
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|[[File:Mpwrfist.gif|link=Mega Power Fist]] | |[[File:Mpwrfist.gif|link=Mega Power Fist]] | ||
|[[Mega Power Fist]] | |[[Mega Power Fist]] | ||
|[[ | |[[Penetrate]] | ||
| | |25-45 | ||
| | |Electrical | ||
|1 | |1 | ||
|50 [[SEC]] | |50 [[SEC]] | ||
Line 246: | Line 224: | ||
|} | |} | ||
= | = Close combat weapons formerly tied to the Melee Weapons skill = | ||
The table below lists all the close combat [[weapons]] that were formerly tied to the '''Melee Weapons''' skill. | |||
{| | {| class="wikitable sortable" border="1" | ||
!NAME | !NAME | ||
!PERKS | !PERKS | ||
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|N/A | |N/A | ||
|Single-Handed | |Single-Handed | ||
| | |1 | ||
|3 | |3 | ||
|- | |- | ||
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|[[Super Sledge]] | |[[Super Sledge]] | ||
|[[Knockback]] | |[[Knockback]] | ||
| | |36-72 | ||
|Normal | |Normal | ||
|2 | |2 | ||
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|- | |- | ||
|[[Cattle Prod]] | |[[Cattle Prod]] | ||
| | |[[Accurate]] | ||
|13-21 | |13-21 | ||
|Electrical | |Electrical | ||
Line 452: | Line 430: | ||
|[[Super Cattle Prod]] | |[[Super Cattle Prod]] | ||
|[[Accurate]] | |[[Accurate]] | ||
| | |40-62 | ||
|Electrical | |Electrical | ||
|1 | |1 | ||
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|- | |- | ||
|[[Louisville Slugger]] | |[[Louisville Slugger]] | ||
|[[ | |[[Enhanced Knockout]] | ||
| | |24-60 | ||
|Normal | |Normal | ||
|1 | |1 | ||
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|3 | |3 | ||
|- | |- | ||
|} | |||
{{NavboxSkills}} | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 19:12, 27 March 2024
Skill Close Combat | |
---|---|
Modifies | To-hit chance with unarmed attacks and melee weapons. |
Initial level | 30% + 2 x (Agility + Strength) |
Related perks | In Your Face!, Close Combat Master, Dodger, Silent Death |
Related traits | Bruiser, Heavy Handed |
Maximum | 300 |
"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."
Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.
Your base melee damage increases only if your Strength is equal to or higher than 7.
Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.
Unarmed Attack
Primary Punch Attacks
Strong Punch | Hammer Punch | Haymaker | |||
---|---|---|---|---|---|
Requirements | Close Combat 55% Agility 6 |
Requirements | Close Combat 75% Agility 6 Strength 5 Level 6 |
Requirements | Close Combat 100% Agility 7 Strength 5 Level 9 |
Damage | +3 | Damage | +5 | Damage | +7 |
Action Points | 3 | Action Points | 3 | Action Points | 6 |
Critical chance | "n/a" | Critical chance | +5% | Critical chance | +15% |
Secondary Punch Attacks
Jab | Palm Strike | Piercing Strike | |||
---|---|---|---|---|---|
Requirements | Close Combat 75% Agility 7 Strength 5 Level 5 |
Requirements | Close Combat 115% Agility 7 Strength 5 Level 12 |
Requirements | Close Combat 130% Agility 7 Strength 5 Level 16 |
Damage | +5 | Damage | +7, armor piercing | Damage | +10, armor piercing |
Action Points | 6 | Action Points | 6 | Action Points | 8 |
Critical chance | +5% | Critical chance | +15% | Critical chance | +40% |
Primary Kick Attacks
Strong Kick | Snap Kick | Power Kick | |||
---|---|---|---|---|---|
Requirements | Close Combat 40% Agility 6 |
Requirements | Close Combat 60% Agility 6 Level 6 |
Requirements | Close Combat 80% Agility 6 Strength 6 Level 9 |
Damage | +5 | Damage | +7 | Damage | +9 |
Action Points | 4 | Action Points | 4 | Action Points | 4 |
Critical chance | n/a | Critical chance | n/a | Critical chance | +5% |
Secondary Kick Attacks
Hip Kick | Hook Kick | Piercing Kick | |||
---|---|---|---|---|---|
Requirements | Close Combat 60% Agility 7 Strength 6 Level 6 |
Requirements | Close Combat 100% Agility 7 Strength 6 Level 12 |
Requirements | Close Combat 125% Agility 8 Strength 6 Level 15 |
Damage | +7 | Damage | +9, armor piercing | Damage | +12, armor piercing |
Action Points | 7 | Action Points | 7 | Action Points | 9 |
Critical chance | n/a | Critical chance | +10% | Critical chance | +50% |
Close combat weapons formerly tied to the Unarmed skill
The table below lists all the close combat weapons that were formerly tied to the Unarmed skill.
PICTURE | NAME | PERKS | DMG | TYPE | RANGE | AMMO | ST | AP |
---|---|---|---|---|---|---|---|---|
Boxing Gloves | Knockback | 1-1 | Normal | 1 | None | 1 | 3 | |
Plated Boxing Gloves | Knockback | 2-5 | Normal | 1 | None | 1 | 3 | |
Rock | None | 2-5 | Normal | 1 | None | 1 | 2 | |
Fool's Gold | None | 3-6 | Normal | 1 | None | 5 | 3 | |
Uranium Ore | None | 3-6 | Normal | 1 | None | 1 | 3 | |
Refined Uranium Ore | None | 4-9 | Normal | 1 | None | 8 | 3 | |
Claw | None | 5-10 | Normal | 1 | None | 1 | 3 | |
Brass Knuckles | None | 6-17 | Normal | 1 | None | 1 | 3 | |
Spiked Knuckles | None | 9-23 | Normal | 1 | None | 1 | 3 | |
Power Fist | Penetrate | 21-37 | Normal | 1 | 50 SEC | 1 | 3 | |
Mega Power Fist | Penetrate | 25-45 | Electrical | 1 | 50 SEC | 1 | 3 |
Close combat weapons formerly tied to the Melee Weapons skill
The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.
NAME | PERKS | DMG | DMG TYPE | RANGE | AMMO | AMMO CAP | TYPE | ST | AP |
---|---|---|---|---|---|---|---|---|---|
Shiv | None | 2-5 | Normal | 1 | None | N/A | Single-Handed | 1 | 3 |
Knife | None | 8-13 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Combat Knife | None | 13-20 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Switchblade | Penetrate | 9-16 | Normal | 1 | None | N/A | Single-Handed | 1 | 3 |
"Little Jesus" | Penetrate | 15-22 | Normal | 1 | None | N/A | Single-Handed | 2 | 2 |
Wakizashi Blade | Penetrate | 15-27 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Old Shovel | None | 2-4 | Normal | 2 | None | N/A | Single-Handed | 6 | 4 |
Shovel | None | 3-6 | Normal | 2 | None | N/A | Single-Handed | 6 | 4 |
Club | None | 9-24 | Normal | 1 | None | N/A | Single-Handed | 3 | 3 |
Crowbar | None | 12-20 | Normal | 1 | None | N/A | Single-Handed | 5 | 4 |
Wrench | None | 4-7 | Normal | 1 | None | N/A | Single-Handed | 3 | 3 |
Sharpened Pole | None | 3-5 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Spear | None | 9-13 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Sharpened Spear | Penetrate | 13-21 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Sledgehammer | Knockback | 9-17 | Normal | 2 | None | N/A | Two-Handed | 6 | 4 |
Super Sledge | Knockback | 36-72 | Normal | 2 | None | N/A | Two-Handed | 5 | 4 |
Cattle Prod | Accurate | 13-21 | Electrical | 1 | Small Energy Cell | 20 | Single-Handed | 4 | 3 |
Super Cattle Prod | Accurate | 40-62 | Electrical | 1 | Small Energy Cell | 20 | Single-Handed | 4 | 3 |
Louisville Slugger | Enhanced Knockout | 24-60 | Normal | 1 | None | N/A | Two-Handed | 4 | 4 |
Ripper | Penetrate | 16-33 | Normal | 1 | Small Energy Cell | 30 | Single-Handed | 4 | 3 |
Skills | ||
---|---|---|
Combat Skills | Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing | |
Important Skills | First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman | |
Other Skills | Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter |