Critical Chance: Difference between revisions

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'''Critical Chance''' is the probability of scoring a [[Critical Hit]] on a target.
'''Critical Chance''' is the probability of scoring a [[Critical Hit]] on a target.<br>
The chance to hit a target at all is called [[Hit Chance]].<br>


== Calculating Critical Chance  ==
== Calculating Critical Chance  ==
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*[[More Critical]] +5%
*[[More Critical]] +5%
*[[Even More Criticals]] +10%
*[[Even More Criticals]] +10%
*[[More HtH Criticals]] +15%
*[[Close Combat Master]] +15%
*[[Silent Death]] Automatica critical if sneaked and attacking from behind
*[[Silent Death]] 100% chance to score a critical hit if sneaked and attacked from behind
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking
*[[Sharpshooter]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
*[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
*[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]]
*[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]]
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"''No, you can still crit because of hidden crit chance bonus about which you can read in quote below...''" -Seki
"''No, you can still crit because of hidden crit chance bonus about which you can read in quote below...''" -Seki


"Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM
"Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total [[Hit chance|hit chance]] after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM
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'''Note''': formula for critical chance from [http://forum.fonline-reloaded.net/index.php?topic=9569.0 S2 combat.fos]:<br>
<code>chance = [[Primary statistics|cr.Stat]][ST_[[Critical chance|CRITICAL_CHANCE]]] + margin / 10 + ([[Aimed Attack|GetHitAim(aim)]] * (60 + 4 * [[Primary statistics|cr.Stat]][ST_[[Luck|LUCK]]])) / 100</code><br>
*<i><code>cr.Stat[ST_CRITICAL_CHANCE]</code></i> is the crit chance you see in your character info (press "c").
*<i><code>margin</code></i> is the <i>"hidden" bonus chance to crit</i> mentioned in the Player Notes above.
*<i><code>GetHitAim(aim)</code></i> handles the bonus for where you [[Aimed Attack|aim]] at.
*Critical chance [[Derived statistics|Modifiers]] from [[Weapons]], [[Armors]] and [[Close Combat Master]] are applied afterwards.<br>


== See Also ==
Related: [[Hit Chance]]
* [[Hit Chance]]
 
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[[Category:Combat]]
[[Category:Combat]]

Latest revision as of 10:52, 19 October 2022

Critical Chance is the probability of scoring a Critical Hit on a target.
The chance to hit a target at all is called Hit Chance.

Calculating Critical Chance

It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".

Related Perks and Traits

Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.

Player Notes from the Forum on November 22, 2016, 10:48:44 PM
"If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor. Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla)." -NarrowMinded

"Yes its substracting so 15 base crit chance - 10 crit mod = 5% to crit + other bonuses" -Seki

"If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percent? So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier?" -NarrowMinded

"No, you can still crit because of hidden crit chance bonus about which you can read in quote below..." -Seki

"Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM


Note: formula for critical chance from S2 combat.fos:
chance = cr.Stat[ST_CRITICAL_CHANCE] + margin / 10 + (GetHitAim(aim) * (60 + 4 * cr.Stat[ST_LUCK])) / 100

  • cr.Stat[ST_CRITICAL_CHANCE] is the crit chance you see in your character info (press "c").
  • margin is the "hidden" bonus chance to crit mentioned in the Player Notes above.
  • GetHitAim(aim) handles the bonus for where you aim at.
  • Critical chance Modifiers from Weapons, Armors and Close Combat Master are applied afterwards.

Related: Hit Chance

See Also
Character SPECIAL · Traits · Perks · Skills · Skill points · Carry Weight · Levels · Armor Class · Reputation · Skins · NPC Factions · Player-Driven Factions · Reroll · Vault-Tec DB
Combat Hit Chance · Critical Chance · Critical Hit · Aimed Attack · Resistances · Hit Points · Death · Miss · Critical Miss · Range · Sight · Fog of War · Shooting
Items Weapons · Armors · Ammo · Resources · Blueprints · Craftables · Books · Drugs · Implants · Miscellaneous Items
And Other Guides · Quests · Jobs · Telltales · Caravans · Caravan cart · Dungeons · Player Farm · Commands · Abbreviations · Merchants · Town Control · Vehicles · Tents · Safe Houses · Bases · Group Encounters · Special Encounters