First Aid: Difference between revisions

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|image=First Aid.gif
|image=First Aid.gif
|modifies=Amount of [[hp]] healed when using First Aid.
|modifies=Amount of [[hp]] healed when using First Aid.
|initial=30% + (([[Perception]]+[[Intelligence]])/2)
|initial=([[Perception]]+[[Intelligence]]) x 2
|perks=[[Healer]], [[Healer+]], [[Blessed Are the Weak]], [[Medic]]
|perks=[[Medic]]<br>[[Field Medic]]
|traits =
|traits =
|max=200
}}
}}


"''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''"
"''General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest.''"


First Aid is primarily used to heal yourself, another player, or an [[NPC]]. Your skill % is the highest amount of [[hp]] you can restore with this [[skill]]. Formula for hp actually restored is Random(2/5*skill,skill) [[hit points]]. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's [[Luck]]. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed.  
First Aid is primarily used to heal yourself, another player, or an [[NPC]]. Your skill % is the highest amount of [[HP]] you can restore with this [[skill]]. Formula for [[HP]]s actually restored is Random(2/5*skill,skill) [[Hit Points]]. Besides this formula, there is a 5% chance of either critical success or critical failure, determined by a Random(0,11) roll vs. healer's [[Luck]]. A critical success restores [[HP]]s equal to skill level. A critical failure restores only Random(1,skill/10) [[Hit Points]].  


First Aid only regenerates [[hit points]], and does not heal [[injuries]] - that is the [[Doctor]]'s job.  
First Aid only regenerates [[Hit Points]], and does not correct broken limbs, [[Injuries]] that require [[Doctor]] skill, or an [[Wasteland Doctor|NPC Doctor]].  


'''Note:''' First Aid works during a [[Turn-Based]] combat.
'''NOTE:''' Reading [[First Aid Book]]s will increase First Aid skill, 6 points per book, up to 60 points maximum, but not in excess of the 200-point cap limit on First Aid.


'''Note:''' Using This skill on others makes the healer unsneaked.
'''NOTE:''' If you're in [[Sneak]] mode when using First Aid on someone else, you'll be de-sneaked.


'''Note:''' After your character level is 30, you don't get anymore experience from First Aid.
'''NOTE:''' You get [[XP]] when you use First Aid successfully, but only up to [[Levels|level]] 30, after which you don't get [[XP]] from using First Aid.


== Cooldown ==
'''NOTE:''' Maximum First Aid skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.
 
==Cooldown==
The amount of time between each use of First Aid is governed by your skill. <br>
The amount of time between each use of First Aid is governed by your skill. <br>


First Aid skill cooldowns:
First Aid skill cooldowns:
       <50% - always 180 seconds
       <50% - always 180 seconds
          50% - changed to 180s from 360s
          50% - 180s
           75% - changed to 165s from 240s
           75% - 165s
           100% - changed to 150s from 180s
           100% - 150s
           125% - changed to 135s from 145s
           125% - 135s
           150% - unchanged, 120s
           150% - 120s
           175% - changed to 105s from 103s
           175% - 105s
           200% - unchanged, 90s.
           200% - 90s


==See Also==
* [[First Aid Book]]
* [[Doctor]]
* [[Profession: Doctor]]
* Item [[First Aid Kit]]
* Item [[Field Medic First Aid Kit]]


== See also ==
{{NavboxSkills}}
 
* [[Profession: Doctor]]
* [[Field Medic First Aid Kit]]


[[Category: Skills]]
[[Category: Skills]]

Latest revision as of 21:32, 6 February 2021

Skill
First Aid
Modifies Amount of hp healed when using First Aid.
Initial level (Perception+Intelligence) x 2
Related perks Medic
Field Medic
Related traits
Maximum 200

"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."

First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of HP you can restore with this skill. Formula for HPs actually restored is Random(2/5*skill,skill) Hit Points. Besides this formula, there is a 5% chance of either critical success or critical failure, determined by a Random(0,11) roll vs. healer's Luck. A critical success restores HPs equal to skill level. A critical failure restores only Random(1,skill/10) Hit Points.

First Aid only regenerates Hit Points, and does not correct broken limbs, Injuries that require Doctor skill, or an NPC Doctor.

NOTE: Reading First Aid Books will increase First Aid skill, 6 points per book, up to 60 points maximum, but not in excess of the 200-point cap limit on First Aid.

NOTE: If you're in Sneak mode when using First Aid on someone else, you'll be de-sneaked.

NOTE: You get XP when you use First Aid successfully, but only up to level 30, after which you don't get XP from using First Aid.

NOTE: Maximum First Aid skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.

Cooldown

The amount of time between each use of First Aid is governed by your skill.

First Aid skill cooldowns:

     <50% - always 180 seconds
          50% - 180s
          75% - 165s
         100% - 150s
         125% - 135s
         150% - 120s
         175% - 105s
         200% - 90s

See Also

Skills
Combat Skills Small Guns · Big Guns · Energy Weapons · Close Combat · Throwing
Important Skills First Aid · Doctor · Lockpick · Repair · Science · Outdoorsman
Other Skills Scavenging · Sneak · Steal · Traps · Speech · Gambling · Barter