Blood-Soaked Heroes

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Quest:
Blood-Soaked Heroes
The Quest-Giver is:
Cira in A Tent in the Wasteland
Destination: {{{access}}} {{{dest}}}
Party Access: {{{party}}} {{{shared}}}
Requirements: First complete:
A Tent in the Wasteland
Completion: ?
Rewards: ? XP
? Caps
? Karma
?
Repeatable: No {{{timer}}}
Notes: wip

This is the new "Main Quest". Tons of work to do on this page - check back later.

You get this quest by first completing the A Tent in the Wasteland quest. Once the family leaves their camp site, you encounter an old friend from your vault. You speak with Cira and find out she has instructions for you from your Overseer back in Vault 24, where you and Cira worked together. You might be traumatized by a certain event that transpires during dialogue with her, and this leads you to pursue justice with a passion. 1000 XP

First, you're directed to go to Vault 12 (which is on Level 3 under Necropolis), find a certain computer terminal (with blinky lights), and run a program that Cira loaded into your Pip-Boy. 1000 XP. During this process, you play an audio recording in which an ESO Enclave officer named Lieutenant Thompson calls out for anyone to reply. He is obviously looking for something or someone, but logs off because all he hears are zombie noises.

You send some data to your Overseer (probably that audio file), and you find this puzzling. Then you hear footsteps behind you! Someone was spying on you but has made a hasty exit. You're able to track him to a nearby location on The World map. You're sure it's someone sinister, related to the traumatic event with Cira. Go to that location, and fight a "Mysterious Stranger" who is also from a vault. 500 XP.

NOTE: Fighting this slow-walking vault-dweller is on a timer. If you do not beat him soon after his location appears on your map, then the status of this quest is reset back to before you accessed the computer terminal under Necropolis, so you'll need to do that part again.

Next, you are drawn to go to Vault 15. Find the closest working terminal, download its entire database, and send it back to your vault. You're not sure what significance this has, but you're then drawn to find Vault 8 and try another computer. 1000 XP

At this point you need to go to Vault City's Information Center, and use the computer terminal in the back area. The Information Center is behind the FLC bank, to the left of the "Servant Allocation Center", in past the gate. You'll need a Day Pass (use Mentats if your IN is under 4) to get in if you're not a member here, or become a member. 1000 XP

From there, your vault overseer sends you to Gecko to speak with Skeeter to get a part. Get the part from Skeeter and he sends you to talk with someone in Redding but he does not know a name. 1000 XP

Find the blue-suited mysterious stranger in a tent in Redding and give the part to him. In exchange, he gives you a letter to deliver to Councilwoman McClaire at Vault City (in the FLC bank). There is promise of reward if you do. 1200 XP

Deliver the message to Councilwoman McClaire, and she gets pretty mad. Argue with her and she sends you to New Reno to talk with Bishop. (Bring 100 Caps to get into the Shark's Club.) 1200 XP

Bishop shows you the place you're to go, to take care of a problem for Councilwoman McClaire. You go there and you're immediately attacked by three vault-dwellers. 1500 XP

Head back to speak again with Councilwoman McClaire at Vault City. She pays you some Caps and sends you back to your Redding contact with a letter. 2500 XP

The vault-dweller in the tent at Redding sends you next to speak with Katrina in the Los Angeles Boneyard Library. 1200 XP

Katrina looks familiar. She will always prompt you get stronger (you'll need to reach Level 12 to proceed) even if you're already strong. Then she hands you a book and directs you to deliver it to someone at Hub's post office. 1000 XP

Talk with the head postman at Hub (building above the Maltese Falcon) and deliver the book. 1000 XP

The head postman has a letter for you from your overseer, that includes a warning about someone following you who is very angry. While you're reading it, someone taps you on the shoulder and runs away. Chase them out to the map and find where they went, nearby.

You get into a fight immediately when you catch up to the guy who tapped your shoulder. You find a note on him - it turns out he was hired to kill you, and the note indicates where he was to go to be paid.

Finding the place in San Francisco can be tricky. Go to a miscellaneous building on the far west edge of town, and find a big tough mobster guy. You have to have a very tough talk with him. 2500 XP

Next, check to see if you have any new mail messages (talk with the head postman at Hub again). 2000 XP

Now your overseer asks you to hack the Chinese database in San Francisco. Go to the palace sector of town, through the exit grid to the right.

Here, talk to Dr. Wong and ask him for access to the database, which is a VDU console in the lower right corner of the map. 2000 XP

Now you need to acquire the password, which Ken Lee (standing in the main hall) can give you. 1000 XP

You can buy the password from him for 5000 Caps if you tell him you don`t have enough money, right after he asks you for 10,000. 3000 XP

Now you can use the VDU again, and install the "backdoor Trojan" hacking program. 2000 XP

You have a troublesome conversation with the Overseer, which leads to a little pep-talk from him, ending in the two of you singing a patriotic song together. He sends you to the Enclave outpost in Navarro to find out about the "men in black armor". Find and talk to the pissing Enclave Soldier (west from entrance).

After you kill the enclave solider (2000 XP), come back to San Francisco and access the VDU again.

After that, you are sent to access the video-com machine in Shady Sands, that costs 1248 Dollars or 12,480 Caps to use. You can buy the dollars at the FLC bank in Shady Sands.

Then the Chinese will send people to kill you outside of Shady Sands.

Return to the Hub Post Office, and pick up your new mail.

The Overseer shows you the location of your reward, which is a Safe House with a robot. Go there and talk with the Robot.

Now you need to fight with Captain Stown who has been working with the Enclave. After that, you need somebody to hack the captain's Pip-Boy. Return to Shady Sands.