Category:Support Perks

From FOnline: Reloaded Wiki
Revision as of 18:23, 15 September 2013 by Raizhi (talk | contribs)
Jump to navigation Jump to search

Support perks are minor skills and abilities that a player can gain in addition to level perks.

There is no limit to the number of support perks that a single character can have.

To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.

Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.


Note: When determining what support perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a support perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to initiating a dialogue with an NPC.


Table of Support Perks

Name Rank/number of ranks Required level Other requirements Bonus
Awareness 1/1 n/a Perception ≥ 6, or Unarmed or Melee Weapons ≥ 100% Hovering the cursor over a critter displays detailed information about it
Cautious Nature 1/1 n/a Perception ≥ 6, Outdoorsman ≥ 100% +3 to Perception when determining placement in random encounters
Dead Man Walking 1/1 n/a Intelligence ≥ 5, Doctor ≥ 50% Doubled negative HP capacity
Demolition Expert 1/1 n/a Traps ≥ 125% No unwanted explosions and extra damage for the wanted ones
Dismantler 1/1 n/a Science ≥ 120% Doubled amount of resources received from dismantling items
Educated 1/1 n/a Intelligence ≥ 8, Science ≥ 100% +2 to SP per level
Explorer 1/1 n/a Outdoorsman ≥ 150 Faster world map travelling
Faster Healing 1/1 n/a Intelligence ≥ 6, Doctor ≥ 75% +5 to healing rate
Gecko Skinning 1/1 n/a Outdoorsman ≥ 50% Ability to skin geckos
Harmless 1/1 n/a Charisma ≥ 6, Steal ≥ 125% Halved reputation loss when stealing
Light Step 1/1 n/a Traps ≥ 50% Chance to set off a trap reduced by 50%
Magnetic Personality 1/1 n/a Speech ≥ 100% +50 to party points, +1 to maximum party size
Master Thief 1/1 n/a Steal ≥ 125% Stealing cooldown reduced by 50%
Mr. Fixit 1/1 n/a Repair ≥ 120% Repairing items is easier
Negotiator 1/1 n/a Barter ≥ 125% Reputation lower than neutral is upgraded to neutral when talking to NPCs
Pack Rat 1/1 6 None You can carry more
Pathfinder 1/1 n/a Outdoorsman ≥ 150% 15% faster world map travelling
Pickpocket 1/1 n/a Steal ≥ 125% Easier stealing
Rad Resistance 1/1 n/a Intelligence ≥ 7, Doctor ≥ 100% +30% to radiation resistance, +20% to poison resistance
Ranger 1/1 n/a Outdoorsman ≥ 100% Ability to craft several new items, a safe house instead of a tent
Scout 1/1 n/a Outdoorsman ≥ 150% Faster revealing of the covered areas of the world map
Sex Appeal 1/1 n/a Speech ≥ 75% +250 to reputation when interacting with the opposite sex
Snakeater 1/1 n/a Endurance ≥ 6, Outdoorsman ≥ 75% +25 to poison resistance
Speaker 1/1 n/a Speech ≥ 125% Your followers' loyalty decreases at half the normal rate
Stealth Girl 1/1 n/a Sneak ≥ 100%, Repair ≥ 100% Doubled stealth boy's battery life
Strong Back 1/1 6 Endurance ≥ 6 +22 to carry weight capacity
Swift Learner 1/1 n/a Intelligence ≥ 6, Science ≥ 50% +10% to all your experience point gains
Thief 1/1 n/a Steal ≥ 100% Luck/50 chance of no cooldown if a stealing attempt has failed
Treasure Hunter 1/1 n/a Lockpick ≥ 125% Additional items spawn in lockers in random encounters